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BLENDER TODAY #203

Blender is hiring! https://www.blender.org/jobs/

3 new cool shortest paths use cases https://twitter.com/JesseMiettinen/status/1559770776097660929

CORE
* Introduce headless OpenGL rendering on Linux https://developer.blender.org/rB3195a38
* Support Ctrl-C to cancel rendering with headless builds https://developer.blender.org/rB3a8c57c

COMPOSITOR
* Realtime Compositor: Implement bokeh image node https://developer.blender.org/rB6cb0a12
* Realtime Compositor: Implement filter node https://developer.blender.org/rBb828d45
* Realtime Compositor: Implement directional blur node https://developer.blender.org/rB1854d31
* Realtime Compositor: Implement bilateral blur node https://developer.blender.org/rB885e7ab
* Realtime Compositor: Implement despeckle node https://developer.blender.org/rB7d4aa0d

CYCLES
* Cycles: add Sobol-Burley sampling pattern https://developer.blender.org/rBa06c9b5

* Outliner: Workaround for big performance issue in Library Overrides mode https://developer.blender.org/rBc9a9967
* Outliner: (Refactor) Use C++ map instead of GHash https://developer.blender.org/rB8115d31

GREASE PENCIL
* GPencil: New operator to convert strokes to perimeter https://developer.blender.org/rBaa7b2f1
* GPencil: New conversion to outline in draw mode https://developer.blender.org/rB613b6ad

UI
* UI: Add View pie to File Browser https://developer.blender.org/rBcdfe2e1
* UI: increase range of font size for text editor & console https://developer.blender.org/rB9855264
* Fix T97618: Clipped text labels intermittently missing ellipses https://developer.blender.org/rBf523447
* Fix T100430: Restore larger node socket snap hitbox https://developer.blender.org/rB563404d
* BLF: Gamma Correction https://developer.blender.org/D13376
* I18n: make workspaces translatable https://developer.blender.org/rB4ac96a4
* I18n: translate newly created node group sockets https://developer.blender.org/rB9bf5c37
* I18n: make add-ons’ info translatable https://developer.blender.org/rB73bfd80

UV
* Fix T78406: create UV randomize islands operator https://developer.blender.org/rBde570dc
* UV: add constrain-to-bounds support for uv relax, uv grab and uv pinch https://developer.blender.org/rB6682231
* UV: improve uv sculpt tools with boundary support and pin support https://developer.blender.org/rB3c351da
* UV: add geometry driven uv relax brush https://developer.blender.org/D15530
* UV: grab tool supports live unwrap https://developer.blender.org/rB836c07f
* UV: respect uv selection for smart uv, cube, sphere and cylinder projection https://developer.blender.org/D15711
* UV: support constrain-to-bounds for uv rotation operator https://developer.blender.org/rBd527aa4

* ImBuf: Optimize GPU memory by using 1 component format for grayscale images https://developer.blender.org/rB37533cd

LIBRARY OVERRIDES
* LibOverride: Tweaks to new menus in Outliner https://developer.blender.org/rBa93f6a5

POTPOURRI
* Metaball: Evaluate metaball objects as mesh components https://developer.blender.org/rBeaa8710
* GHOST/Wayland: Add NDOF support https://developer.blender.org/rB8841bd9

I/O
* Fix T100421: OBJ importer in 3.3 does not keep the vertex order https://developer.blender.org/rBefdcef7

PYTHON
* Fix T100423: Addon’s custom context menu entries get overridden by other addons https://developer.blender.org/rB8a799b0

* Fix T55284: error in Hybrid MultiFractal Musgrave texture https://developer.blender.org/rB763cafc

Vastaa

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