In this video, learn how to quickly create a glass shader for use with Eevee in Blender 3.0 and up!

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TIMESTAMPS
0:00 – Introduction
0:55 – Principled BSDF Settings
1:36 – Eevee Rendering Settings for Glass
1:50 – Material settings for Eevee Glass
2:45 – Mixing Transparent and Principled Shaders
4:00 – Adding Fresnel to our glass
5:13 – Adding a solidify modifier to your object
5:53 – Using a color ramp node to dial in your effect
6:31 – Fixing noise in glass in Eevee
8:30 – Changing the color of your glass
9:35 – Saving your glass materials as assets

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