In this video, @Martin Klekner breaks down the latest environment from his course “Master 3D Environments in Blender”: https://bit.ly/b3d-environment-course-11
He goes into using Geometry Nodes for landscape shots, scattering assets, adding 2D elements and lighting large scenes. For step-by-step lessons, make sure to check out the full course.

⇨ Master 3D Environments course: https://bit.ly/b3d-environment-course-11
⇨ Blender Shortcut PDF (email required): https://bit.ly/cgboost-resources-17
⇨ Blender Secrets E-book (affiliate): https://gumroad.com/a/436106355

LINKS
⇨ Previous environment breakdown tutorial: https://youtu.be/ZcAIonkvpfE
⇨ Introduction to Compositing in Blender tutorial: https://youtu.be/bIZrTXtyQkY
⇨ Martin’s World Creator Series: https://youtu.be/hBmonmwcWnQ
⇨ Spruit Sunrise HDRi: https://polyhaven.com/a/spruit_sunrise
⇨ PureRef software for reference image gathering: https://pureref.com/
⇨ RenderDoc: https://renderdoc.org/
⇨ Shakify addon by Ian Hubert and Nathan Vegdahl: https://github.com/cessen/camera_shakify_old
⇨ MapsModels Importer addon: https://github.com/eliemichel/MapsModelsImporter

CHAPTERS
00:00 – Intro
01:03 – Reference
01:35 – Displacement with Geometry Nodes
02:58 – Scattering with GeoNodes
04:37 – Sky background
05:15 – Midground hills
06:00 – Adding camera shake
06:21 – Scattering with Vertex Groups
07:11 – Grabbing anything from Google Maps
08:01 – Cloud shadows
08:38 – Lighting the scene
09:39 – Volumetric fog
10:29 – Outro

MY SYSTEM
CPU: AMD Ryzen 9 5900X
GPU: GeForce RTX 3080
RAM: 64 GB

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#b3d #tutorial #landscape

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