Taking a look at the viewport performance of Cycles X.
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00:00 – Intro and Sponsor (NVIDIA + PCSpecialist)
00:42 – Cycles X Viewport Performance
01:32 – Nebula Scene
01:57 – ’Realtime’ Nebula in Cycles
02:29 – Optimizing the Nebula
03:16 – Denoising the Nebula
03:54 – Comparing OptiX and CUDA
04:15 – Comparing EEVEE and Cycles Render
05:34 – CPU Viewport Performance
06:36 – Responsiveness Not Very Different
07:06 – Asteroid Demo and Vector Displacement
08:08 – Asteroid Viewport Performance
09:03 – Removing Noise
09:48 – Asteroid Render Test
10:36 – Art Scene Performance
11:05 – Indentifying Areas for Optimization
12:26 – Restricting Render Region
12:57 – Promising Results
13:24 – Sponsor (NVIDIA + PCSpecialist)
14:19 – Outro

#blender #nvidia

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