Thanks for watching! In this Godot Game Engine tutorial I cover how to add the ability to perform wall jumps or ’wall kicks’) & Wall Sliding to a 2D Platformer Game character. Here are the video chapter timecode links:
– 0:00 – Video Intro
– 0:33 – This mini-series
– 0:49 – In this tutorial (overview) + example
– 1:26 – Building Walls (to jump up between)
– 3:42 – Testing Walls & Fixing Camera Issues
– 5:34 – Testing is_on_wall() method
– 9:01 – Giving Steve a ’Wallchecker’ (RayCast2D)
– 11:50 – Writing Steve’s ’is_near_wall()’ function
– 13:41 – Giving Steve a direction & ’set_direction()’ function
– 18:46 – Steve’s Finite State Machine (diagram) + the new ’Wall’ State
– 23:05 – Adding Steve’s ’WALL’ state
– 24:17 – Giving Steve a ’wall’ pose
– 26:04 – Switching to & from the WALL state.
– 29:35 – Sliding Down Walls (slowly)
– 36:06 – Adding Wall Jumps to Steve!
– 43:55 – Preventing Sigle-Wall Scaling!
– 48:45 – Preventing Shooting Fireballs if ’is_near_wall()’
– 51:30 – Tutorial Ending + Call to Action + Social Media + Thanks for Watching!
#godotengine #gamedev
Play the Full Platformer Game Online Now!: https://borncg.itch.io/
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