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* Music by @Thaehan https://www.youtube.com/channel/UC5HYJTpconGuwC8g-l1QXLg

BLENDER TODAY #187
Intel Arc Graphics | Rendering Cycles in Blender https://www.youtube.com/watch?v=bacIa9dqwSc
blender.org/download https://www.blender.org/download/
Potential Blender 3.1.1 release https://developer.blender.org/T96241

CYCLES
Cycles: Add Hydra render delegate https://developer.blender.org/rBd350976ba06d4ef93aa53fc4cd9da57be46ae924
https://developer.blender.org/D14398
https://developer.blender.org/T96731
Cycles: enable HIP for Vega and Vega II (Radeon 7) GPUs on Windows https://developer.blender.org/rBc46e58817cd72d1481967d32e3c6f47f42933d39
Cycles: don’t write light passes for shadow catcher objects https://developer.blender.org/rB9ef400ddf74731057b7259b1ed449ad9f3ebd772

GEOMETRY NODES
Geometry Nodes: Improve performance writing to vertex groups https://developer.blender.org/rB610ec34c1f7dbd28f0e3f31b3bb79c52fa97d2cb
Geometry Nodes: Multi-thread creation of selection from field https://developer.blender.org/rBd3a1e9cbb92cca04e2fcbce3b8de3fdf25f2fcc6

UI
3D View: order by depth when selecting cycles through objects https://developer.blender.org/rB3e5e204c81a2aa136ad645155494b7ab132db2bf
Tiny visual fixes/tweaks for new library override buttons in Outliner https://developer.blender.org/rBb40ac9684c497f2ba49d3a2b372d05b97874bbf0

Metal: Initial Implementation of Metal Backend for GPU Module. https://developer.blender.org/rB309ea314858a9b7892ea2c8a6fe55ab2a1028697
Metal: Make GLSL shader source MSL compliant also https://developer.blender.org/D14378
https://developer.blender.org/T96261

KEYMAP
Keymap: experimental preference always use “Mouse Select & Move” https://developer.blender.org/rBbc290b47cd1f26aa493f2a910289877c96c4d3c4
3D View: preference to disable selection cycling on first click https://developer.blender.org/rB24c30e001f6ec80215a8eaa3341f260168dfdca8

COLOR MANAGEMENT
Color Management: support different settings for render and compositing output https://developer.blender.org/rB7aab508e3273ae1762ae815bbecc8842938f0926

UV
UDIM: Improve tile format detection in filenames https://developer.blender.org/D14320
UV: support “Tweak Tool: Left Mouse Select & Move” https://developer.blender.org/rBd356edf420ba13b3a544dcc598a0e31a36e1d86c

Complex Solidify: handle vertex creases https://developer.blender.org/D14170
Increase bevel segment limit in modifier from 100 to 1000. https://developer.blender.org/rB082b063f2aefdfaadca8b2f33b505b956959195f

OUTLINER
Outliner: Don’t display library overrides from linked files https://developer.blender.org/rB1ff853a3f065ec51e78f3af6f4e71540783de501
Outliner: Remove list of library overrides from general display modes https://developer.blender.org/rBdcb520a7af74fd600e3ed7db19751a2f64c3e981
Outliner: Don’t show empty base elements in the library overrides mode https://developer.blender.org/rBa6214ce7acb64f72774405502ec65ae779926694

OUTPUT
ImBuf: Add support for WebP image format https://developer.blender.org/D1598

CURVES
Curves: new Add brush https://developer.blender.org/D14340
Curves: improve Comb brush https://developer.blender.org/D14376

GREASE PENCIL
GPencil: lower bounds for gap in dot dash modifier https://developer.blender.org/rB8d4244691a2d54fb746f253633f546d85a16a014
GPencil: Cyclic flag for dot dash modifier https://developer.blender.org/D14439
GPencil: Add Scale Thickness to Pivot Point Pie Menu similar to Only Locations https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Grease_Pencil
GPencil: New Envelope Modifier https://developer.blender.org/rBcee6af00567f454983d0bd3f6508e0213c91fb1c
GPencil: Improve smooth operation https://developer.blender.org/D14325
GPencil: Add an xray toggle for each annotation layer https://developer.blender.org/rB08d2428632ede37e0c42a963665b1d5d1075e542

VR
VR: Add “Camera Landmark from Session” operator https://developer.blender.org/rBA5aa25f6a3f0a41aef27d6e477ad8b2e2771b000f

POTPOURRI
OBJ Faster Export https://developer.blender.org/rBe2e4c1daaa47df7892ca2dee4d317164726928f9 https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Pipeline_Assets_IO
FBX: Add “Triangulate Faces” option https://developer.blender.org/rBAd700a6888ecd93092c0c2f00ce7c2815a813613b
STL Export: add “global_space” matrix https://developer.blender.org/rBA0f6165054bb2c802156e8fcd1d2d55c501455bc2
Fix T96511: New OBJ exporter no longer groups faces by material https://developer.blender.org/rBeb1755be355a7dc71e1274da53e2ba1405c08a9b

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