In this video, @Martin Klekner shows how to use Geometry Nodes to connect fence assets, make them adapt to the underlying terrain and dynamically change the size of the nearby assets. Let’s dive into the realm of GeoNodes!
⇨ Master 3D Environments course: https://bit.ly/b3d-environment-course-09
⇨ Project Files + Blender Shortcut PDF (email required): https://bit.ly/cgboost-resources-13
⇨ Blender Secrets E-book (affiliate): https://gumroad.com/a/436106355

LINKS
⇨ Fence assets on Blendswap: https://www.blendswap.com/blend/14644
⇨ AmbientCG (formerly CC0 Textures): https://ambientcg.com/

CHAPTERS
00:00 – Intro
00:45 – One minute description
01:49 – Fence Assets
02:57 – Curve and Terrain base
04:35 – Scattering Fence Pieces on Curve
06:41 – Improving Dynamic Rotation
08:51 – Controllers and Outputs
10:20 – Distributing Points on Terrain
12:54 – Dynamic Scale Based on Proximity
16:36 – Outro

MY SYSTEM
CPU: Intel Core i7-7700K 4,2 Ghz
GPU: GeForce GTX 1070 Ti
RAM: 64 GB

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⇨ Web: https://cgboost.com/

#b3d #tutorial #geometrynodes

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