Hey everyone. In this video we’re going to take an old CAD file I had and create an exploded view animation in Blender 3.0. We will learn a lot about separating parts, removing unnecessary parts, object origins, working with keyframes, and even some shape keys.

I will be importing an OBJ but you can also use a STEP if you have the STEPper addon. These techniques all work once a model is imported. You can use STL. DAE, OBJ, STEP, FBX, etc.

Check out Gravgrip here:

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00:00 – Introduction
01:03 – What is that thing?
01:35 – Importing CAD File
03:19 – Splitting up the Model
07:01 – Inspecting the Model + Adjusting Origins
12:17 – Inserting Keyframes for “Assembled”
14:01 – Inserting Keyframes for “Exploded”
16:21 – Basically Done
17:15 – Adding some Rotation
19:28 – Making the Clip Bend [Shape Keys]
21:23 – Time Adjustments [Graph Editor]
23:50 – Dynamic Effects + Closing Thoughts
24:57 – BONUS [My Gravgrip Animations w/ Sound]

Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you’d like to see me cover!

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