Blender 3.2 alpha is here yes, but 3.1 is where it’s at.

BLENDER TODAY #180

Introducing Blender Studio Watchtower https://studio.blender.org/blog/introducing-watchtower/

Recruiting blenderheads!
* https://www.linkedin.com/posts/warner-bros.-animation_hiring-cganimation-warnerbrosanimation-activity-6893232828872556544-nLw6/
* nickanimation and Avatar Studios https://careers.viacomcbs.com/job/Burbank-Storyboard-Artist%2C-Blender-Experience-%28Avatar-Studios%29-CA-91502/839445800/ https://www.instagram.com/p/CZVLp5ouvoW/

Blender 3.2 Alpha! https://builder.blender.org/download/daily/

CYCLES

* remove ray offsetting https://developer.blender.org/rB74afc86d4bf1a559e5b7a0cf5cea29cb508a3e99
* add Point Info node https://developer.blender.org/rBc813a1b3583e9a3bf17c75e16995ebadb046361a
* Make Embree compact BVH optional https://developer.blender.org/D13592
* add Fisheye Lens Polynomial camera model https://developer.blender.org/rB24e01654630

VIEWPORT

* The Subdivision Surface modifier now benefits from GPU acceleration http://developer.blender.org/rBeed45d2a239a
* Subdivision: add support for vertex creasing https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Modeling

ANIMATION

* Animation: Equalize Handle Operator https://developer.blender.org/D13702

PERFORMANCE

* DrawManager: Image engine support huge images https://developer.blender.org/D13424
* Performance: Remap multiple items in UI https://developer.blender.org/rBa21bca0e20a05177f514e703bd99a929d5349034
* Speed up the new OBJ exporter via bigger write buffer and parallelization https://developer.blender.org/rB1f7013fb90b30d1bfcbc832f91bf18d707eaae8c

UI

* UX: Prevent click-through panels and used header area https://developer.blender.org/rB87c13ac68c477486adecd8d548a016309fc2b54d
* UI: Add OneDrive to System List for Windows https://developer.blender.org/D11133

ASSET BROWSER

* enable node group assets https://developer.blender.org/rB37848d1c8edf18ac52095cec7c50dfd1dde65e7c
* allow creating preview image by rendering active object https://developer.blender.org/D13747

VSE

* Use timecodes by default https://developer.blender.org/rBeab066cbf2da1fdb8162d9ed814a9491f9acf02d
* Build proxies only for slow movies https://developer.blender.org/rBb45e71e22cc704a9169abe0b74dabc8be668b00b

GEOMETRY NODES

* Initial merge by distance node https://developer.blender.org/rBec1b0c2014a8b91c27bc5478ffa1ca74b63c64e9
* Add NAND, NOR, XOR, XNOR, IMPLY, NIMPLY to Boolean Math https://developer.blender.org/D13774
* String to Curves Line/Pivot Point https://developer.blender.org/D13694
* Nodes: Improve link-drag search support for boolean math node https://developer.blender.org/rBa18bd403bf3edb495ee0531600bbf3cf23d45e1c

POTPOURRI

* USD Preview Surface material export https://developer.blender.org/rBc85c52f2ce478ab0e30c5e93fd5a5cb812db232f
* Win IME: Ideographic Full Stop to Decimal Point https://developer.blender.org/rB4311a32bc2d9c9e5db475a75cac5b11760f4db71
* Windows: Retire MSVC 2017 support https://developer.blender.org/rB1edf52043945bb174fe19c1edb8843bb20d81687

PYTHON API
* Python: default to version to 3.10 for Linux https://developer.blender.org/rBb9718899fa6448e96868de4e56a5a12835381ae1
* https://developer.blender.org/rB78f29c046701531520c3b7f859b5bb99c756632f
* Point Cloud: expose in Python API for release, now that Cycles uses it https://developer.blender.org/rB932d8dba52abae669bfcfabf5dcdf9683e064473
* Python: Expose crazyspace correction functionality via RNA https://developer.blender.org/rB196da819ba4cf553c76468a091966f33081efb08

ADD-ONS
* Rigify: Add ability to disable installed feature sets https://developer.blender.org/D12260
* POV: Add primitives workspace tools icons, blurry reflections, equation based surface ; various fixes https://developer.blender.org/rBA692611358a9189c2f54f916c42a08e1ddf54bb84
* Io_mesh_atomic loooots of updates

Support Blender by joining the Development Fund at https://fund.blender.org

#BlenderToday #b3d

* Music by @Thaehan https://www.youtube.com/channel/UC5HYJTpconGuwC8g-l1QXLg

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