Teaching you some geometry nodes techniques for generative modeling.
Learn more about BY-GEN: https://youtu.be/GhSSs-n2NBc
Resources: https://curtisholt.online/store
Support my work: https://curtisholt.online/patreon
Second Channel: https://www.youtube.com/channel/UCP_ALPdNtHqWC15VcOllBaw
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00:00 – Intro
00:35 – The Old Way
03:41 – Applications and BY-GEN
05:18 – The Purpose of Generative Modeling
06:00 – Taking it Further
06:25 – Limitations
07:51 – Are You Sitting Comfortably? Let’s Begin
08:11 – Creating the Node Tree
08:43 – Moving Geometry
10:32 – Displacing the Mesh
11:45 – Mapping
12:36 – Using a Color Ramp
13:52 – Using Image Textures
14:47 – Making an Input
15:20 – Scaling a Texture
15:53 – Another Cool Result
16:06 – Subdivision Surface
16:42 – Triplanar Mapping
18:12 – The Benefit of Geometry Nodes
18:49 – Referencing Other Objects
20:36 – Generating New Geometry
21:34 – Volume to Mesh
22:37 – Random Coverage
23:22 – Delete Geometry Node
24:18 – Displacing Generated Geometry
25:51 – Changing Voxel Values
26:32 – Setting Materials
27:17 – Material Nodes
27:50 – Cross Section of a Mesh (Slicing)
30:37 – Weight Painting
34:58 – Restricting the Voxel Layer
37:04 – Preparing the Final Result
38:13 – BY-GEN Addon
39:24 – Closing Thoughts
40:11 – Outro

#blender #bygen

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