With special guest: Thomas Dinges, Blender Developer Community Coordinator!
Support Blender by joining the Development Fund at https://fund.blender.org
#BlenderToday #b3d
* Music by @Thaehan https://www.youtube.com/channel/UC5HYJTpconGuwC8g-l1QXLg
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BLENDER TODAY #176
CYCLES
* decouple shadow paths from main path on GPU https://developer.blender.org/rB943e73
* bake transparent shadows for hair https://developer.blender.org/D12880
* more accurately count main paths for adding work tiles https://developer.blender.org/rB0c52ee
* make ambient occlusion pass take into account transparency again https://developer.blender.org/D12900
* add shadow path compaction for GPU rendering https://developer.blender.org/rBdf0046
* More accurate volume stack size calculation https://developer.blender.org/rBc4fa17
* change Position render pass to be not antialiased https://developer.blender.org/rB16a8d0
* add additive AO support through Fast GI settings https://developer.blender.org/rB757040
* Distance Scrambling – Sobol version https://developer.blender.org/rB366262
* Scrambling distance for the PMJ sampler Progressive Multi-Jittered https://developer.blender.org/rB82cf25
NODES
* Support volumes in the set material node https://developer.blender.org/rB348d7c
* Spreadsheet: Display geometry volume component grids https://developer.blender.org/D13049
* Add Selection Input to Resample Curves Node https://developer.blender.org/rBa7672c
* Add tooltips to primitive node inputs https://developer.blender.org/rB4e5537
* Selection outputs for cone and cylinder. https://developer.blender.org/D12831
* Add Length Output to Curve Parameter Node https://developer.blender.org/rB0c6b81
* Fix: Viewport stats not fully working for Geometry Nodes https://developer.blender.org/D12738
UI
* Use socket type info color to draw links https://developer.blender.org/rB980bc5
* Include node name for socket animation channels https://developer.blender.org/D13085
* Display disabled-hint when dragging material outside object mode https://developer.blender.org/rB5095e4
* Refactor how dragging onto text buttons works, fixing issues https://developer.blender.org/rBb73993
* VSE: Remove separator lines between rows https://developer.blender.org/rBb4af70
GREASE PENCIL
* New option to Merge All layers in active one https://developer.blender.org/rB556c71
* New option to export PDF full scene https://developer.blender.org/D13055
* Grease Pencil/Annotation: Use cached depth to perform depth testing operations https://developer.blender.org/D10894
RIGGING
* Rigify: Operators to copy and mirror parameters https://developer.blender.org/rBA4f2cf
VR
* XR Controller Support Step 5: Navigation https://developer.blender.org/rB3434a9
* VR: Default Actions, Controller Visualization https://developer.blender.org/rBA82391
POTPOURRI
* Knife: Preserve right click cancel functionality https://developer.blender.org/rB2c2d4b
* Thumbnails: refactor extraction to use one code-path for all platforms https://developer.blender.org/rBef9269
* Render: change view layer name convention to ViewLayer_001 to avoid OpenEXR issues https://developer.blender.org/rB9e9d00
* Render: use ”_” as delimiter in AOV names to avoid issues with OpenEXR https://developer.blender.org/rB8e8932
* 2.93: Crash on system with a non-English locale https://developer.blender.org/T88877
* Fix T92575: Cycles black pixels when rendering with more than 65k samples https://developer.blender.org/rB0b0609
* Fix T92684: Cycles does not fall back to OIDN if OptiX is not available https://developer.blender.org/rB0ab1b1
* Fix T92800: (UI) Radial control values get wrong color assigned https://developer.blender.org/rBc64110