Contribute to Blender’s future by joining the Development Fund at https://fund.blender.org

Zstandard COMPRESSION
Add support for Zstandard compression for .blend files https://developer.blender.org/rB2ea66af742bca4b427f88de13254414730a33776
Use Zstandard compression for the sequencer cache https://developer.blender.org/rB67c29bc5a273b66e278bd20c18187b425acf1869

GREASE PENCIL
Convert To Grease Pencil: Copy Vertex Groups https://developer.blender.org/D12249
GEOMETRY NODES
Geometry Nodes: Add shader Color Mix node https://developer.blender.org/D10585

USER INTERFACE
T73434: Improve Weight Paint Overlay Drawing. https://developer.blender.org/rBc0f600cad1d2d107d189b15b12e2fcc6bba0985c
UI: Remove ”Unfitted” Kerning Style Option https://developer.blender.org/D12231

POTPOURRI
UDIM: Support tile sets that do not start at 1001 https://developer.blender.org/D11859
Refactor: BLF Kerning Cache After Use https://developer.blender.org/D12274
RNA: de-duplicate enums in generated source https://developer.blender.org/rB7f388725337d185a25b8dd3e90d479da86fb7aa1

CYCLES X
Cycles X: add anisotropic random walk SSS https://developer.blender.org/rB7811c11472302948015b94137c8918f0292936d4
Cycles X: Use display pass directly from Film https://developer.blender.org/rB03848955463fbacd9f4621f92309e090999aff02
Cycles X: abstract new GPU kernels to be less CUDA specific https://developer.blender.org/rB33009ac0650ad11ebb3a6e80a86a068daba939c5

Pablo Vazquez Links:
* Instagram – https://instagram.com/pablovazquez.art
* Twitter – https://twitter.com/pablovazquez_
* YouTube – https://www.youtube.com/PabloVazquez
* ArtStation – https://artstation.com/pablovazquez

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Music by Thaehan https://www.youtube.com/watch?v=RzxWRobX2jg

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