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Zstandard COMPRESSION
Add support for Zstandard compression for .blend files https://developer.blender.org/rB2ea66af742bca4b427f88de13254414730a33776
Use Zstandard compression for the sequencer cache https://developer.blender.org/rB67c29bc5a273b66e278bd20c18187b425acf1869
GREASE PENCIL
Convert To Grease Pencil: Copy Vertex Groups https://developer.blender.org/D12249
GEOMETRY NODES
Geometry Nodes: Add shader Color Mix node https://developer.blender.org/D10585
USER INTERFACE
T73434: Improve Weight Paint Overlay Drawing. https://developer.blender.org/rBc0f600cad1d2d107d189b15b12e2fcc6bba0985c
UI: Remove ”Unfitted” Kerning Style Option https://developer.blender.org/D12231
POTPOURRI
UDIM: Support tile sets that do not start at 1001 https://developer.blender.org/D11859
Refactor: BLF Kerning Cache After Use https://developer.blender.org/D12274
RNA: de-duplicate enums in generated source https://developer.blender.org/rB7f388725337d185a25b8dd3e90d479da86fb7aa1
CYCLES X
Cycles X: add anisotropic random walk SSS https://developer.blender.org/rB7811c11472302948015b94137c8918f0292936d4
Cycles X: Use display pass directly from Film https://developer.blender.org/rB03848955463fbacd9f4621f92309e090999aff02
Cycles X: abstract new GPU kernels to be less CUDA specific https://developer.blender.org/rB33009ac0650ad11ebb3a6e80a86a068daba939c5
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