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BLENDER TODAY #165

NVIDIA OMNIVERSE BRANCH
https://developer.nvidia.com/blog/introducing-omniverse-usd-support-for-blender/

MODELING
Edit Mesh: multi-object edit-mode support for knife project https://developer.blender.org/rB49ea8e4fea61bd8e7c205e5edc8d0e06e6d4049e

PERFORMANCE
Mesh: optimize normal calculation https://developer.blender.org/rB399b6ec76c80a8f343747a0459bb3d3df514555f
Keyframe: Reduce GPU context switches. https://developer.blender.org/rB5f6033e0919a9a6bfd00a8a977d28fa60fe7f079

RIGGING
Add Extras Dropdown Menu to Constraints https://developer.blender.org/D10914

UI
Fix T89984: Improve Icon previews reflective and transmissive materials. https://developer.blender.org/D11988
UI: Clip Editor: Expose 2D Cursor Location to RNA and UI https://developer.blender.org/rB2d867426b1b7e28b58bf0c84119679c73f08175f
UI: Clip Editor: Move Annotation Panel to new View tab https://developer.blender.org/rBce95a2b148ed498a7e8ac7fb6565d7e5f21fca6f
File/Asset Browser: Select/Activate File on Right Click for Context Menu https://developer.blender.org/rB05879f2c36e9e59ca62011aafb266a7b8dd64656
Enable Asset Browser by default for poses, rest stays experimental https://developer.blender.org/rB62cb5c5c4aacc3f83fa5053e4fb5fc4524522fe7
Cycles: OSL metadata support for UI labels and checkboxes https://developer.blender.org/rBe6bbbd965a447249393a27f911a1b29595c439ab
UI: hide instancing options for empties which cannot be used https://developer.blender.org/rB6c0c766bcaa013007e12f2fd3e308d83cd95594c
UI: hide object instancing panel for object types that dont support instancing https://developer.blender.org/rB45997489622869b206b8fdacba0586e14f402722
UI: hide Viewport Display Bounds for object types that dont have bounding boxes https://developer.blender.org/rB6806459246255440aade69bc0e00a40325dfd95c
BLF: Do Not Cache Unused Rendered Glyphs https://developer.blender.org/rBcd1bb63159215396662ce49c8bc8d6d437114093

VR
XR: Color Depth Adjustments https://developer.blender.org/rBeb278f5e12cf9db9664a89ed10902fb891846afe

GEOMETRY NODES
Geometry Nodes: Add UV Smooth, Boundary Smooth options to subdivision node https://developer.blender.org/rBfecec1644ce54ea386eaeed5ca6748d4a7b2737b

VSE
VSE: Use lines to draw waveform https://developer.blender.org/D11184
VSE: Flush audio encode after finishing video export https://developer.blender.org/rB08af3e6e926bf1d448bfdae8ffa2593d0850e016

ADD-ONS
Rigify: move new face rig components from the experimental feature set https://developer.blender.org/rBA2acf22b5932c57f7d29b578fc74542f81d4fb087
Real Snow Updates https://developer.blender.org/rBA2fb1729cab5ad961e65e118f35e2e1420d1fb065

PYTHON
PyAPI: GPU: Expose builtin shaders https://developer.blender.org/rBc9a9d5332bbe31c5f1c8974eeee3064d02557061
PyAPI: remove the .py extension requirement for startup registration https://developer.blender.org/rB3e775a4fc57cfd48954adcf284354312f34d5412

CYCLES X
Cycles X: add Position render pass https://developer.blender.org/rBffadff035601359210ab613c9c153fdcab7de510
Cycles X: support diffuse/glossy/transmission baking filter options https://developer.blender.org/rB5bc4b852da7f6b1856f60569c2e4aab6f2ba82d5

Pablo Vazquez Links:
* Instagram – https://instagram.com/pablovazquez.art
* Twitter – https://twitter.com/pablovazquez_
* YouTube – https://www.youtube.com/PabloVazquez
* ArtStation – https://artstation.com/pablovazquez

#BlenderToday #b3d

Music by Thaehan https://www.youtube.com/watch?v=RzxWRobX2jg

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