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BLENDER TODAY #156

BLENDER 3 DELAY https://lists.blender.org/pipermail/bf-committers/2021-June/051043.html
ASSET BROWSER https://code.blender.org/2021/06/asset-browser-project-update/
PERFORMANCE
Build: upgrade OpenImageDenoise to 1.4.0 https://github.com/OpenImageDenoise/oidn/releases/tag/v1.4.0
Speedup Multires Sculpt Normal Calc https://developer.blender.org/D11334
LineArt: Threaded Object Loading. https://developer.blender.org/D11288

Blender 2.79 / 3.0 test
https://twitter.com/F_Rimasson/status/1404048851384868868
BMesh: simplify normal calculation, resolve partial update error https://developer.blender.org/rB496045fc30f72be8d2ca32394ed233266f043152
BMesh: multi-thread face tessellation https://developer.blender.org/rBd8b8b4d7e297b5dceddeba3a60e71e13372484da
BMesh: remove unit-length edge-vector cache from normal calculation https://developer.blender.org/rB6bef2559047461794eb3ff27de15f4caf5ddcf1e
BMesh: support face-normal calculation in normal & looptri functions https://developer.blender.org/rB8a1860bd9aecddf611b64e3e842bdc8c76f15cc6
Draw Cache: use threading for Mesh extract lines https://developer.blender.org/D11467
Refactor: Draw Cache: use ‘BLI_task_parallel_range’ https://developer.blender.org/D11558
Refactor: use ‘BLI_task_parallel_range’ in Draw Cache https://developer.blender.org/D11558
T88352: Use threaded ibo.tris extraction for single material meshes. https://developer.blender.org/D11290
BLI_mempool: split thread-safe iteration into the private API https://developer.blender.org/rBbcefce33f24dd3646b84e1baa0db6db76222f1c2
Windows: Use TBBMalloc for GMP https://developer.blender.org/D11435
Sequencer: Performance image crop transform. https://developer.blender.org/D11533
Sequencer: Transform ImBuf Processor. https://developer.blender.org/rB28617bb167981ac1e02655c0fc262fe1571d8e1e
Sequencer: Do not redraw during playback https://developer.blender.org/rB7b76a160a4647b17c1a55da4bd40e8f549225568
Performance: Split ImBuf sampling. https://developer.blender.org/rBe9c8ae767a2b82f15838d79d910cc828a00f84c7
Performance: Use parallel range for ImBuf scanline processor. https://developer.blender.org/D11578
Geometry Nodes: enable multi-threading in evaluator again https://developer.blender.org/rB933c2cffd6407008671d9ba942109377bbf26f2e
ANIMATION
Animation: Allow selection of FCurve + its keys https://developer.blender.org/D11181
ASSET BROWSER
Add option to link assets on drag & drop https://developer.blender.org/rBf6c5af3d47539d710f8a0542fcd8340a6e67f65a

GEOMETRY NODES
Geometry Nodes: Add Convex Hull Node https://developer.blender.org/D10925
Geometry Nodes: new Select by Material node https://developer.blender.org/D11324
Geometry Nodes: Add Texture and Material options to switch node https://developer.blender.org/D11560
Geometry Nodes: Support curve instances in the bounding box node https://developer.blender.org/rBf5a2d932249ad9639bdc1f8ebd73120d9d71ad20
Geometry Nodes: Copy spline attributes in the curve resample node https://developer.blender.org/rB93fd07e19cf82efd8a0e5882e78f8a49d8053d7d
PYTHON API
PyAPI: use keyword only arguments https://developer.blender.org/rBf29a738e23ce487fc9ae759326fc3409b82f8b26
Python API: option for render engines to disable image file saving https://developer.blender.org/rBb84707df17547e45e91f242b810bd2c66c6b1771

POTPOURRI
Add unit for time stored in seconds https://developer.blender.org/rB5fa6cdb77a9860ce673f685fd29e11b1c3ee8ad8
Overlays: Make flash on mode transfer an operator property https://developer.blender.org/rB7bc5246156e0eba3992317f8ca1b4642de324689
Render Window as Non-Child https://developer.blender.org/D11576

CYCLES X
Cycles X: first step to restore baking support https://developer.blender.org/rBe2856c85e45d4ef23eea22926da09d3bab9ce724
Cycles X: restore baking of more passes https://developer.blender.org/rB9b867b1cf707ae393f02ea6d17da3e376d8ef7da
Cycles X: restore homogeneous volume absorption https://developer.blender.org/rB1583c087287ef4a0f6ff05aae49be6ceb9c66dfc

Pablo Vazquez Links:
* Superpeer – https://superpeer.com/pablovazquez
* Instagram – https://instagram.com/pablovazquez.art
* Twitter – https://twitter.com/pablovazquez_
* YouTube – https://www.youtube.com/PabloVazquez
* ArtStation – https://artstation.com/pablovazquez

#BlenderToday #b3d

Music by Thaehan https://www.youtube.com/watch?v=LkphuCqnvmo

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