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Kategoria: Blender Conference

Using Jupyter Notebooks for data-driven visualisation workflows — Blender Conference 2024

Using Jupyter Notebooks for data-driven visualisation workflows — Blender Conference 2024

How do I contribute? — Blender Conference 2024

How do I contribute? — Blender Conference 2024

How to: blend 2D and 3D for commercials — Blender Conference 2024

How to: blend 2D and 3D for commercials — Blender Conference 2024

Blender by the Numbers — Blender Conference 2024

Blender by the Numbers — Blender Conference 2024

Technical Hiccups: Making the DillonGoo Studios Pipeline — Blender Conference 2024

Technical Hiccups: Making the DillonGoo Studios Pipeline — Blender Conference 2024

Synthetic data generation for AI training — Blender Conference 2024

Synthetic data generation for AI training — Blender Conference 2024

Rigify: past, present and future of Blender rigging — Blender Conference 2024

Rigify: past, present and future of Blender rigging — Blender Conference 2024

Blending in architectural design and on construction site — Blender Conference 2024

Blending in architectural design and on construction site — Blender Conference 2024

Innovation in Character Creation — Blender Conference 2024

Innovation in Character Creation — Blender Conference 2024

Why does Blender crash? — Blender Conference 2024

Why does Blender crash? — Blender Conference 2024

Hyperrealism In 3D Plants — Blender Conference 2024

Hyperrealism In 3D Plants — Blender Conference 2024

Blender Roadmap Overview — Blender Conference 2024

Blender Roadmap Overview — Blender Conference 2024

Closing Event — Blender Conference 2024

Closing Event — Blender Conference 2024

Keynote — Blender Conference 2024

Keynote — Blender Conference 2024

An Accidental Blender Animation Studio | Kent Trammell | BCONLA 2024

An Accidental Blender Animation Studio | Kent Trammell | BCONLA 2024

Airport editor and pipeline — Blender Conference 2024

Airport editor and pipeline — Blender Conference 2024

Overcoming the Challenges of Solo Filmmaking — Blender Conference 2024

Overcoming the Challenges of Solo Filmmaking — Blender Conference 2024

Mesh Hair with Geometry Nodes and Hair Curves — Blender Conference 2024

Mesh Hair with Geometry Nodes and Hair Curves — Blender Conference 2024

Pushing vanilla to the edge with Nodes and Python — Blender Conference 2024

Pushing vanilla to the edge with Nodes and Python — Blender Conference 2024

Making Blender work in realtime cinematic pipeline — Blender Conference 2024

Making Blender work in realtime cinematic pipeline — Blender Conference 2024

Archviz Fate – From Medical Schemes to Medical Centers — Blender Conference 2024

Archviz Fate – From Medical Schemes to Medical Centers — Blender Conference 2024

Simulating Tree Growth using Geometry Nodes — Blender Conference 2024

Simulating Tree Growth using Geometry Nodes — Blender Conference 2024

Developing Storytools — Blender Conference 2024

Developing Storytools — Blender Conference 2024

Redesigning the compositor — Blender Conference 2024

Redesigning the compositor — Blender Conference 2024

Tracing rays around blackholes – a render engine for curved space-time — Blender Conference 2024

Tracing rays around blackholes – a render engine for curved space-time — Blender Conference 2024

Building Good Topology and Retopology — Blender Conference 2024

Building Good Topology and Retopology — Blender Conference 2024

Blender JAM: A Collective Animation Experiment — Blender Conference 2024

Blender JAM: A Collective Animation Experiment — Blender Conference 2024

Live Storyboarding Session — Blender Conference 2024

Live Storyboarding Session — Blender Conference 2024

Making Better Motion Branding — Blender Conference 2024

Making Better Motion Branding — Blender Conference 2024

Treasure Hunt: Developing a short film — Blender Conference 2024

Treasure Hunt: Developing a short film — Blender Conference 2024

How I pulled off a 4 minute single-take — Blender Conference 2024

How I pulled off a 4 minute single-take — Blender Conference 2024

EWILAN’S QUEST: Creating a 2D series with Blender Grease Pencil — Blender Conference 2024

EWILAN’S QUEST: Creating a 2D series with Blender Grease Pencil — Blender Conference 2024

Game Art Insights: Art, Tech and Teamwork — Blender Conference 2024

Game Art Insights: Art, Tech and Teamwork — Blender Conference 2024

Inside real life architecture showcases — Blender Conference 2024

Inside real life architecture showcases — Blender Conference 2024

Brute force approach to fine jewelry design — Blender Conference 2024

Brute force approach to fine jewelry design — Blender Conference 2024

New Animation System – Progress Report — Blender Conference 2024

New Animation System – Progress Report — Blender Conference 2024

Making Modular Sofas & Digital Furniture Twins — Blender Conference 2024

Making Modular Sofas & Digital Furniture Twins — Blender Conference 2024

How to Improve Blender’s UI – Andrew Price — Blender Conference 2024

How to Improve Blender’s UI – Andrew Price — Blender Conference 2024

Transmorphism Unleashed: Making Blender Make Things! — Blender Conference 2024

Transmorphism Unleashed: Making Blender Make Things! — Blender Conference 2024

Beyond the narrative: a workflow for 3D restitution of built heritage — Blender Conference 2024

Beyond the narrative: a workflow for 3D restitution of built heritage — Blender Conference 2024

7 years of making glTF I/O — Blender Conference 2024

7 years of making glTF I/O — Blender Conference 2024

New platform unlocked: Windows on Arm — Blender Conference 2024

New platform unlocked: Windows on Arm — Blender Conference 2024

Primal Shape: an NPR approach to a TV special film for KIDS

Primal Shape: an NPR approach to a TV special film for KIDS

Blender Studio Production Session

Blender Studio Production Session

Hardsurface Modeling Techniques for Games

Hardsurface Modeling Techniques for Games

Bforartists – Forking for a custom GUI

Bforartists – Forking for a custom GUI

Creating Digital Twins for Virtual Immersive Smart Installations

Creating Digital Twins for Virtual Immersive Smart Installations

Revolutionizing Rigs: Modern widgets for Character Animation

Revolutionizing Rigs: Modern widgets for Character Animation

Mocap and realtime pipeline demo

Mocap and realtime pipeline demo

I love it when a great plant comes together ! (realistic plant re-creation)

I love it when a great plant comes together ! (realistic plant re-creation)

VFX Work for Award-Winning Movies

VFX Work for Award-Winning Movies

Architecture is about Beauty. How Blender can help.

Architecture is about Beauty. How Blender can help.

Getting Started with Scripting in Python

Getting Started with Scripting in Python

Blender Studio Pipeline

Blender Studio Pipeline

Practical Pipeline without coding

Practical Pipeline without coding

Lights, Home PC, Action!

Lights, Home PC, Action!

Inklines Across the Spider-Verse – Using Blender at Sony Imageworks

Inklines Across the Spider-Verse – Using Blender at Sony Imageworks

Painterly Music Video Web-series – Doing More with Less

Painterly Music Video Web-series – Doing More with Less

The Complete glTF Asset Creation Pipeline

The Complete glTF Asset Creation Pipeline

CAD data optimization methods and tools for HMI at BMW

CAD data optimization methods and tools for HMI at BMW

USD driven pipelines

USD driven pipelines

Journey Towards an Efficient 1-Person Pipeline

Journey Towards an Efficient 1-Person Pipeline

Rigging With Geometry Nodes on ”Wing It!”

Rigging With Geometry Nodes on “Wing It!”

Realtime 3D art limitations (interactive movie on the web)

Realtime 3D art limitations (interactive movie on the web)

Creating Running Shoes in 3D – Open Footwear

Creating Running Shoes in 3D – Open Footwear

Making a Music Video for a K-Pop Legend, from Home

Making a Music Video for a K-Pop Legend, from Home

3D Animation & 3D Printing for Stop-Motion Production

3D Animation & 3D Printing for Stop-Motion Production

Creating new tools for lighting and rendering – Tech for Gold

Creating new tools for lighting and rendering – Tech for Gold

Technical Simplicity and Creative Freedom

Technical Simplicity and Creative Freedom

From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art

From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art

Unleashing Driver Functions & Shader Nodes

Unleashing Driver Functions & Shader Nodes

BCON23 – Day 2 Recap

BCON23 – Day 2 Recap

From Computational Design to Digital Fabrication using the Tissue add-on

From Computational Design to Digital Fabrication using the Tissue add-on

Why my 3D animated NPR project doesn’t look 2d enough?

Why my 3D animated NPR project doesn’t look 2d enough?

Closing Event – Blender Conference 2023

Closing Event – Blender Conference 2023

Unwrapping a Faster UV Workflow

Unwrapping a Faster UV Workflow

Level up by creating a short film

Level up by creating a short film

Playing with Grease Pencil: an Adventure in 2.5D

Playing with Grease Pencil: an Adventure in 2.5D

Multiverse of madness – how we render millions of doors

Multiverse of madness – how we render millions of doors

My Journey Across the Spider-Verse: from Hobbyist to Hollywood

My Journey Across the Spider-Verse: from Hobbyist to Hollywood

Animation Tricks of the Trade

Animation Tricks of the Trade

Blender UI Today

Blender UI Today

Blender Conference 2023 Impressions!

Blender Conference 2023 Impressions!

How to Actually Finish an Epic Shortfilm in Blender (By Yourself)

How to Actually Finish an Epic Shortfilm in Blender (By Yourself)

Photorealistic Environments and Photogrammetry

Photorealistic Environments and Photogrammetry

The Photorealism Mindset: What About The Physical Camera?

The Photorealism Mindset: What About The Physical Camera?

Test, Build, Release: Streamlining Add-On Development with Automation

Test, Build, Release: Streamlining Add-On Development with Automation

Virtual material and structural experiments

Virtual material and structural experiments