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Kategoria: BCON

Using Jupyter Notebooks for data-driven visualisation workflows — Blender Conference 2024

Using Jupyter Notebooks for data-driven visualisation workflows — Blender Conference 2024

How do I contribute? — Blender Conference 2024

How do I contribute? — Blender Conference 2024

How to: blend 2D and 3D for commercials — Blender Conference 2024

How to: blend 2D and 3D for commercials — Blender Conference 2024

Blender by the Numbers — Blender Conference 2024

Blender by the Numbers — Blender Conference 2024

Animals for Games — Blender Conference 2024

Animals for Games — Blender Conference 2024

Technical Hiccups: Making the DillonGoo Studios Pipeline — Blender Conference 2024

Technical Hiccups: Making the DillonGoo Studios Pipeline — Blender Conference 2024

Making Stylized Visuals | Lessons from Anime and Short Films — Blender Conference 2024

Making Stylized Visuals | Lessons from Anime and Short Films — Blender Conference 2024

The Role of Product Management in Open Source — Blender Conference 2024

The Role of Product Management in Open Source — Blender Conference 2024

Synthetic data generation for AI training — Blender Conference 2024

Synthetic data generation for AI training — Blender Conference 2024

Rigify: past, present and future of Blender rigging — Blender Conference 2024

Rigify: past, present and future of Blender rigging — Blender Conference 2024

Blending in architectural design and on construction site — Blender Conference 2024

Blending in architectural design and on construction site — Blender Conference 2024

Innovation in Character Creation — Blender Conference 2024

Innovation in Character Creation — Blender Conference 2024

Why does Blender crash? — Blender Conference 2024

Why does Blender crash? — Blender Conference 2024

Building a Career around Blender — Blender Conference 2024

Building a Career around Blender — Blender Conference 2024

Hyperrealism In 3D Plants — Blender Conference 2024

Hyperrealism In 3D Plants — Blender Conference 2024

A Portrait of Tenochtitlan – Reconstructing a city buried 500 years ago — Blender Conference 2024

A Portrait of Tenochtitlan – Reconstructing a city buried 500 years ago — Blender Conference 2024

The animation of Flow — Blender Conference 2024

The animation of Flow — Blender Conference 2024

Blender Roadmap Overview — Blender Conference 2024

Blender Roadmap Overview — Blender Conference 2024

One hour of colours — Blender Conference 2024

One hour of colours — Blender Conference 2024

Closing Event — Blender Conference 2024

Closing Event — Blender Conference 2024

Claymation and Next Lab Grease Pencil VR — Blender Conference 2024

Claymation and Next Lab Grease Pencil VR — Blender Conference 2024

Why Color Management Absolutely Sucks (It’s Not You) — Blender Conference 2024

Why Color Management Absolutely Sucks (It’s Not You) — Blender Conference 2024

Keynote — Blender Conference 2024

Keynote — Blender Conference 2024

Extensions: Should they Come Built-in? — Blender Conference 2024

Extensions: Should they Come Built-in? — Blender Conference 2024

The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection

The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection

Airport editor and pipeline — Blender Conference 2024

Airport editor and pipeline — Blender Conference 2024

Making Blender take flight around the world — Blender Conference 2024

Making Blender take flight around the world — Blender Conference 2024

Converting your 3D Scene into NeRFs & Splats — Blender Conference 2024

Converting your 3D Scene into NeRFs & Splats — Blender Conference 2024

Making the internet 3D and interactive (again) — Blender Conference 2024

Making the internet 3D and interactive (again) — Blender Conference 2024

Overcoming the Challenges of Solo Filmmaking — Blender Conference 2024

Overcoming the Challenges of Solo Filmmaking — Blender Conference 2024

Mesh Hair with Geometry Nodes and Hair Curves — Blender Conference 2024

Mesh Hair with Geometry Nodes and Hair Curves — Blender Conference 2024

Pushing vanilla to the edge with Nodes and Python — Blender Conference 2024

Pushing vanilla to the edge with Nodes and Python — Blender Conference 2024

Making Blender work in realtime cinematic pipeline — Blender Conference 2024

Making Blender work in realtime cinematic pipeline — Blender Conference 2024

Archviz Fate – From Medical Schemes to Medical Centers — Blender Conference 2024

Archviz Fate – From Medical Schemes to Medical Centers — Blender Conference 2024

Simulating Tree Growth using Geometry Nodes — Blender Conference 2024

Simulating Tree Growth using Geometry Nodes — Blender Conference 2024

Automotive Industry and its Community as Catalyst: Mondlicht Studios’ POV — Blender Conference 2024

Automotive Industry and its Community as Catalyst: Mondlicht Studios’ POV — Blender Conference 2024

Making Maths Real and The Moon Tactile — Blender Conference 2024

Making Maths Real and The Moon Tactile — Blender Conference 2024

Demystifying our product recognition AI — Blender Conference 2024

Demystifying our product recognition AI — Blender Conference 2024

PBRT: Create your own Importers and Exporters — Blender Conference 2024

PBRT: Create your own Importers and Exporters — Blender Conference 2024

Developing Storytools — Blender Conference 2024

Developing Storytools — Blender Conference 2024

Redesigning the compositor — Blender Conference 2024

Redesigning the compositor — Blender Conference 2024

Tracing rays around blackholes – a render engine for curved space-time — Blender Conference 2024

Tracing rays around blackholes – a render engine for curved space-time — Blender Conference 2024

Denoising in Cycles: Past, present and future — Blender Conference 2024

Denoising in Cycles: Past, present and future — Blender Conference 2024

Setting up a custom pipeline with context properties and geonodes — Blender Conference 2024

Setting up a custom pipeline with context properties and geonodes — Blender Conference 2024

Building Good Topology and Retopology — Blender Conference 2024

Building Good Topology and Retopology — Blender Conference 2024

Blender JAM: A Collective Animation Experiment — Blender Conference 2024

Blender JAM: A Collective Animation Experiment — Blender Conference 2024

Live Storyboarding Session — Blender Conference 2024

Live Storyboarding Session — Blender Conference 2024

Making Better Motion Branding — Blender Conference 2024

Making Better Motion Branding — Blender Conference 2024

Treasure Hunt: Developing a short film — Blender Conference 2024

Treasure Hunt: Developing a short film — Blender Conference 2024

How I pulled off a 4 minute single-take — Blender Conference 2024

How I pulled off a 4 minute single-take — Blender Conference 2024

EWILAN’S QUEST: Creating a 2D series with Blender Grease Pencil — Blender Conference 2024

EWILAN’S QUEST: Creating a 2D series with Blender Grease Pencil — Blender Conference 2024

Game Art Insights: Art, Tech and Teamwork — Blender Conference 2024

Game Art Insights: Art, Tech and Teamwork — Blender Conference 2024

Inside real life architecture showcases — Blender Conference 2024

Inside real life architecture showcases — Blender Conference 2024

Brute force approach to fine jewelry design — Blender Conference 2024

Brute force approach to fine jewelry design — Blender Conference 2024

Forget about Nodes — Blender Conference 2024

Forget about Nodes — Blender Conference 2024

New Animation System – Progress Report — Blender Conference 2024

New Animation System – Progress Report — Blender Conference 2024

Making Modular Sofas & Digital Furniture Twins — Blender Conference 2024

Making Modular Sofas & Digital Furniture Twins — Blender Conference 2024

Animation Previs/Layout Workshop — Blender Conference 2024

Animation Previs/Layout Workshop — Blender Conference 2024

1619 Days of Artworks: The Pursuit of Creative Consistency — Blender Conference 2024

1619 Days of Artworks: The Pursuit of Creative Consistency — Blender Conference 2024

Architectural Visualization Pipelines — Blender Conference 2024

Architectural Visualization Pipelines — Blender Conference 2024

Concept Art for Star Citizen — Blender Conference 2024

Concept Art for Star Citizen — Blender Conference 2024

Virtual Crafting: Photorealism for Design & Marketing — Blender Conference 2024

Virtual Crafting: Photorealism for Design & Marketing — Blender Conference 2024

Cycles is better than you think… by Turpal Alex Saytiev — Blender Conference 2024

Cycles is better than you think… by Turpal Alex Saytiev — Blender Conference 2024

How to Improve Blender’s UI – Andrew Price — Blender Conference 2024

How to Improve Blender’s UI – Andrew Price — Blender Conference 2024

Evaluating Geometry Nodes — Blender Conference 2024

Evaluating Geometry Nodes — Blender Conference 2024

How to accidentally start working on VSE — Blender Conference 2024

How to accidentally start working on VSE — Blender Conference 2024

Publishing on Fab – New Destination for Creators (Sponsored Session) — Blender Conference 2024

Publishing on Fab – New Destination for Creators (Sponsored Session) — Blender Conference 2024

Making Previz Pop – Blending Your 2D Characters into a 3D World — Blender Conference 2024

Making Previz Pop – Blending Your 2D Characters into a 3D World — Blender Conference 2024

Transmorphism Unleashed: Making Blender Make Things! — Blender Conference 2024

Transmorphism Unleashed: Making Blender Make Things! — Blender Conference 2024

Ghosts of Ruin – Pipeline & Shading for TV productions — Blender Conference 2024

Ghosts of Ruin – Pipeline & Shading for TV productions — Blender Conference 2024

Beyond the narrative: a workflow for 3D restitution of built heritage — Blender Conference 2024

Beyond the narrative: a workflow for 3D restitution of built heritage — Blender Conference 2024

7 years of making glTF I/O — Blender Conference 2024

7 years of making glTF I/O — Blender Conference 2024

New platform unlocked: Windows on Arm — Blender Conference 2024

New platform unlocked: Windows on Arm — Blender Conference 2024

Primal Shape: an NPR approach to a TV special film for KIDS

Primal Shape: an NPR approach to a TV special film for KIDS

Blender Studio Production Session

Blender Studio Production Session

Hardsurface Modeling Techniques for Games

Hardsurface Modeling Techniques for Games

Bforartists – Forking for a custom GUI

Bforartists – Forking for a custom GUI

Creating Digital Twins for Virtual Immersive Smart Installations

Creating Digital Twins for Virtual Immersive Smart Installations

Revolutionizing Rigs: Modern widgets for Character Animation

Revolutionizing Rigs: Modern widgets for Character Animation

Mocap and realtime pipeline demo

Mocap and realtime pipeline demo

I love it when a great plant comes together ! (realistic plant re-creation)

I love it when a great plant comes together ! (realistic plant re-creation)

VFX Work for Award-Winning Movies

VFX Work for Award-Winning Movies

Architecture is about Beauty. How Blender can help.

Architecture is about Beauty. How Blender can help.

Getting Started with Scripting in Python

Getting Started with Scripting in Python

Blender Studio Pipeline

Blender Studio Pipeline

Practical Pipeline without coding

Practical Pipeline without coding

Lights, Home PC, Action!

Lights, Home PC, Action!

Inklines Across the Spider-Verse – Using Blender at Sony Imageworks

Inklines Across the Spider-Verse – Using Blender at Sony Imageworks

Painterly Music Video Web-series – Doing More with Less

Painterly Music Video Web-series – Doing More with Less

The Complete glTF Asset Creation Pipeline

The Complete glTF Asset Creation Pipeline

CAD data optimization methods and tools for HMI at BMW

CAD data optimization methods and tools for HMI at BMW

USD driven pipelines

USD driven pipelines

Journey Towards an Efficient 1-Person Pipeline

Journey Towards an Efficient 1-Person Pipeline

Rigging With Geometry Nodes on ”Wing It!”

Rigging With Geometry Nodes on “Wing It!”

Realtime 3D art limitations (interactive movie on the web)

Realtime 3D art limitations (interactive movie on the web)

Creating Running Shoes in 3D – Open Footwear

Creating Running Shoes in 3D – Open Footwear

Making a Music Video for a K-Pop Legend, from Home

Making a Music Video for a K-Pop Legend, from Home

3D Animation & 3D Printing for Stop-Motion Production

3D Animation & 3D Printing for Stop-Motion Production

Creating new tools for lighting and rendering – Tech for Gold

Creating new tools for lighting and rendering – Tech for Gold

Technical Simplicity and Creative Freedom

Technical Simplicity and Creative Freedom

From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art

From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art

Unleashing Driver Functions & Shader Nodes

Unleashing Driver Functions & Shader Nodes

BCON23 – Day 2 Recap

BCON23 – Day 2 Recap

From Computational Design to Digital Fabrication using the Tissue add-on

From Computational Design to Digital Fabrication using the Tissue add-on

Why my 3D animated NPR project doesn’t look 2d enough?

Why my 3D animated NPR project doesn’t look 2d enough?

Closing Event – Blender Conference 2023

Closing Event – Blender Conference 2023

Unwrapping a Faster UV Workflow

Unwrapping a Faster UV Workflow

Level up by creating a short film

Level up by creating a short film

Playing with Grease Pencil: an Adventure in 2.5D

Playing with Grease Pencil: an Adventure in 2.5D

Multiverse of madness – how we render millions of doors

Multiverse of madness – how we render millions of doors

My Journey Across the Spider-Verse: from Hobbyist to Hollywood

My Journey Across the Spider-Verse: from Hobbyist to Hollywood

Animation Tricks of the Trade

Animation Tricks of the Trade

Blender UI Today

Blender UI Today

Blender Conference 2023 Impressions!

Blender Conference 2023 Impressions!

How to Actually Finish an Epic Shortfilm in Blender (By Yourself)

How to Actually Finish an Epic Shortfilm in Blender (By Yourself)

Photorealistic Environments and Photogrammetry

Photorealistic Environments and Photogrammetry

The Photorealism Mindset: What About The Physical Camera?

The Photorealism Mindset: What About The Physical Camera?

Test, Build, Release: Streamlining Add-On Development with Automation

Test, Build, Release: Streamlining Add-On Development with Automation

Virtual material and structural experiments

Virtual material and structural experiments