Unity:
How FuturePlay increased earnings using GameTune – Unite Copenhagen
Unity:
Take your game to new markets with the Unity Distribution Portal – Unite Copenhagen
Unity:
Player engagement: The right KPIs for your game – Unite Copenhagen
Make Cities with Blender – Lazy Tutorials
CG Boost:
Blender 2.8 Beginner Tutorial – Part 15: Cycles Rendering (final part)
Jayanam:
Unity UI Panel Fade Tutorial
Best of Blender Artists: 2019, week 41
I made my own surgical guide using OrtogOnBlender!
New one-button SketchUp style rendering add-on [$, promoted]
Import 3D DWG (Auto-CAD) files in to blender
Pixologic ZBrush:
[ES-MX) ZBrush 2019 – Creación de Criaturas & Personajes con Óscar Trejo – Episode 40
Outrun Visualizer Intermediate Tutorial
FlippedNormals:
Top Tips in Blender 2.8 You Probably Didn’t Know
Gabriel Aguiar Prod.:
Indie Game Devlog #03 – New Mechanic, Cutscenes and 1st Enemy
Blender Add-ons: OD Copy & Paste External (free)
Beginner Texturing Painting Tutorial: Getting Started
Cg-Lion Basic Shading Collection 1.0 [$]
Pixologic ZBrush:
ZBrush 2019 – Character Design & Conspiracy Theory with Matt Thorup “Redbeard” – Episode 21
Advanced Physics Simulations With Molecular Particles And Cubesurfer
Steam Engineering explained using a animated traction engine
Pixologic ZBrush:
ZBrush 2019 – Character and Creature Concept Sculpting with Ashley A. Adams – Episode 91
Sketchzombie:
Intro to Digital Sculpting preview
3D Model Haven is coming!
Unity:
Maximizing visual fidelity in VR: HDRP support – Unite Copenhagen
Behind the Scenes: Gloom
Unity:
The science behind the UIElements Renderer – Unite Copenhagen
Unity:
Overview of physics in DOTS – Unite Copenhagen
Unity:
Bringing Call of Duty to mobile – Unite Copenhagen
Unity:
Optimizing GPU performance of RAID: Shadow Legends – Unite Copenhagen
Unity:
Using Entity Command Buffers – Unite Copenhagen
Unity:
Getting started with Burst – Unite Copenhagen
Unity:
Improve your performance using Intel’s GPAs – Unite Copenhagen
Unity:
Options for Entity interaction – Unite Copenhagen
Unity:
Intrinsics: Low-level engine development with Burst – Unite Copenhagen
Unity:
Optimize your game with the Profile Analyzer – Unite Copenhagen
Unity:
Overview of Havok Physics in Unity – Unite Copenhagen
Quad Remesher Add-on Test [$, free trial]
Learn Color Grading:
15 Myths Busted – Davinci Resolve
Ultra Material Saving System: New materials batch save experience [$, promoted]
Sculpting Joker (2019) with Hair Particles
New Grease Pencil Blender 2.80 Free Samples
BlenderKit updates in Blender 2.81
Better Camera Shots in Blender 2.8 [$]
Unity:
Making Particles in Unity 2019! (Beginner Friendly Tutorial)
8 Tips for Clean Topology [free, promoted]
Blender 2.81 new sculpting features
Chipper Videos:
Blender 2 80 Beginners Tutorial: How To Create A Simple 3d Football.
Chipper Videos:
Corfe Castle Camping and Caravanning Club Site Dorset.
Adding Tree Roots in Blender 2.80
CG Boost:
Blender 2.8 Beginner Tutorial – Part 14: EEVEE Rendering
Jayanam:
Blender 2.81 New Features Sculpting
Tilecam Add-on is back for Blender 2.8
Quad Remesher auto-retopology add-on released for Blender
Blender Developer Notes: 7 October 2019
Low Poly Pirate Gibbet – Timelapse
Pixologic ZBrush:
ZBrush 2019 – Sculpting Stylized Characters with Shane Olson – Episode 98
Baketool 2.0 Final Version Released [$]
Pixologic ZBrush:
(Part 2) ZBrush 2019 – ZFriends: Cup O’ Doodle with Pablo Muñoz Gómez – Episode 4
Pixologic ZBrush:
ZFriends: Cup O’ Doodle – Pablo Muñoz Gómez – Episode 4
FlippedNormals:
Is a Tablet Essential for Sculpting in 3D?
Unity:
How to get started on your FPS game- Unite Copenhagen
Unity:
Creating a third-person zombie shooter with DOTS – Unite Copenhagen
Unity:
Introducing DSPGraph, the new audio rendering/mixing engine – Unite Copenhagen
Unity:
QA your code: The new Unity Test Framework – Unite Copenhagen
Unity:
Design and modify a realistic procedural city in real-time – Unite Copenhagen
Unity:
UIForia: User interface euphoria – Unite Copenhagen
Unity:
Design review in VR – Unite Copenhagen
Unity:
AssetDatabase.Refresh() refresher – Unite Copenhagen
Unity:
Tips and tricks for JetBrains Rider – Unite Copenhagen
Unity:
Driving AEC into a new age – Unite Copenhagen
Unity:
Turning large CAD assemblies into real-time 3D visualizations – Unite Copenhagen
Unity:
Modernizing the Unity Editor UI – Unite Copenhagen
Unity:
GUID Based reference workflow for System Shock 3 – Unite Copenhagen
Unity:
Visual Studio tips and tricks to boost your productivity – Unite Copenhagen
FlippedNormals:
Is a Tablet Essential for Sculpting in 3D?
Behind the Scenes: NASA | ROVO
Blender Today Live #78: MORE SCULPT GOODIES!
Blender Rookie:
Rigid Body Pendulums Blender
Bee Girl Breakdown
NVIDIA joins Blender Development Fund
Aram K:
Broadcast Safe in Davinci Resolve
Procedural Texture Pack – Tiles [$]
My favourite Blender Art on Sketchfab: 2019, week 41
Grease Pencil Face Rig Test
Balloons Soft Body Simulation
Chris’ Tutorials:
Smooth Timeline Effects Playback with Render Cache – DaVinci Resolve 16 Tutorial
Blender:
MORE SCULPT GOODIES! ? Blender Today Live #78
Brackeys:
EVERYTHING COMING TO UNITY IN 2020!
The VSF Database, a collection of OSL shaders
Batman Non Photo Realistic Blender 2.8 Modelling Tutorial Time lapse | EEVEE
What is a non-manifold mesh and how to fix it
Chris’ Tutorials:
Edit Multiple Projects at the Same Time – (Dynamic Project Switching) – Resolve 16 Tutorial
Neotex: Mass texturing add-on for Blender 2.8 [$]
Creating Bender in Blender
Blender Spotlight : Unofficial News 4th October 2019
Tutorial: Matchmoving by hand
Seattle Blender User Group’s 10th Anniversary, October 5th
Pixologic ZBrush:
ZBrush 2019 – Character Art for Video Games Brendon Isaiah Bengtson
Follygon:
Creating Low Poly Assets in ZBrush
O.W.R.B 03/10/19 – NUKE 12.0, LuxCore 2.22 and more 3d/VR news!
Alien Homage
Let’s Sculpt an Elf
Pixologic ZBrush:
ZBrush 2019 – Kermaco: Mech Design with Ara Kermanikian
The Balloon – Grease Pencil short animation
Chipper Videos:
Blender 2.80: Video Clip Color Correction Using The Video Editor
Chris’ Tutorials:
rVisual Camera Transitions Pack Review for DaVinci Resolve 16
Unity:
Digital Twins: The power of a virtual visual copy – Unite Copenhagen
Unity:
Simulating the invisible with real-time 3D – Unite Copenhagen
Unity:
Building a turn-based game prototype using ECS – Unite Copenhagen
Unity:
Unity ECS for mobile: Metropolis Traffic Simulation – Unite Copenhagen
Unity:
Unboxing DOTS: Designing workflows for humans – Unite Copenhagen
Unity:
Addressables for live content management – Unite Copenhagen
Unity:
Merging real-time 3D and PLM in manufacturing – Unite Copenhagen
Unity:
What’s next for automotive, transportation & manufacturing – Unite Copenhagen
Unity:
Unity’s rapid-iteration workflow for mobile apps – Unite Copenhagen
Unity:
Tips and tricks for developing console games – Unite Copenhagen
Unity:
Generative art, visual music, and mixed-reality performance – Unite Copenhagen
Unity:
A split screen-viable UI event system | Battle Planet Judgement Day – Unite Copenhagen
Unity:
From inheritance to maintenance: Restructuring your projects – Unite Copenhagen
Unity:
Understanding the package management ecosystem – Unite Copenhagen