Martin Lindelöf writes: Volume Scatter and Volume Absorption has been added for shading objects in Blender 2.8 Eevee. I guess this makes Eevee able to render smoke sims, but there could be many use cases for it. Also I ponder about the idea of having a check-box on light sources to enable/disable the light effect […]

The post Eeveesode no. 17 – Volumetric Objects appeared first on BlenderNation.

from BlenderNation http://ift.tt/2hHuVku
via IFTTT