8 Tips for Clean Topology [free, promoted]
Blender 2.81 new sculpting features
Chipper Videos:
Blender 2 80 Beginners Tutorial: How To Create A Simple 3d Football.
Chipper Videos:
Corfe Castle Camping and Caravanning Club Site Dorset.
Adding Tree Roots in Blender 2.80
CG Boost:
Blender 2.8 Beginner Tutorial – Part 14: EEVEE Rendering
Jayanam:
Blender 2.81 New Features Sculpting
Tilecam Add-on is back for Blender 2.8
Quad Remesher auto-retopology add-on released for Blender
Blender Developer Notes: 7 October 2019
Low Poly Pirate Gibbet – Timelapse
Pixologic ZBrush:
ZBrush 2019 – Sculpting Stylized Characters with Shane Olson – Episode 98
Baketool 2.0 Final Version Released [$]
Pixologic ZBrush:
(Part 2) ZBrush 2019 – ZFriends: Cup O’ Doodle with Pablo Muñoz Gómez – Episode 4
Pixologic ZBrush:
ZFriends: Cup O’ Doodle – Pablo Muñoz Gómez – Episode 4
FlippedNormals:
Is a Tablet Essential for Sculpting in 3D?
Unity:
How to get started on your FPS game- Unite Copenhagen
Unity:
Creating a third-person zombie shooter with DOTS – Unite Copenhagen
Unity:
Introducing DSPGraph, the new audio rendering/mixing engine – Unite Copenhagen
Unity:
Design and modify a realistic procedural city in real-time – Unite Copenhagen
Unity:
QA your code: The new Unity Test Framework – Unite Copenhagen
Unity:
Design review in VR – Unite Copenhagen
Unity:
UIForia: User interface euphoria – Unite Copenhagen
Unity:
Tips and tricks for JetBrains Rider – Unite Copenhagen
Unity:
AssetDatabase.Refresh() refresher – Unite Copenhagen
Unity:
Turning large CAD assemblies into real-time 3D visualizations – Unite Copenhagen
Unity:
Driving AEC into a new age – Unite Copenhagen
Unity:
GUID Based reference workflow for System Shock 3 – Unite Copenhagen
Unity:
Modernizing the Unity Editor UI – Unite Copenhagen
Unity:
Visual Studio tips and tricks to boost your productivity – Unite Copenhagen
FlippedNormals:
Is a Tablet Essential for Sculpting in 3D?
Behind the Scenes: NASA | ROVO
Blender Today Live #78: MORE SCULPT GOODIES!
Blender Rookie:
Rigid Body Pendulums Blender
Bee Girl Breakdown
NVIDIA joins Blender Development Fund
Aram K:
Broadcast Safe in Davinci Resolve
Procedural Texture Pack – Tiles [$]
My favourite Blender Art on Sketchfab: 2019, week 41
Grease Pencil Face Rig Test
Balloons Soft Body Simulation
Chris’ Tutorials:
Smooth Timeline Effects Playback with Render Cache – DaVinci Resolve 16 Tutorial
Blender:
MORE SCULPT GOODIES! ? Blender Today Live #78
Brackeys:
EVERYTHING COMING TO UNITY IN 2020!
The VSF Database, a collection of OSL shaders
Batman Non Photo Realistic Blender 2.8 Modelling Tutorial Time lapse | EEVEE
What is a non-manifold mesh and how to fix it
Chris’ Tutorials:
Edit Multiple Projects at the Same Time – (Dynamic Project Switching) – Resolve 16 Tutorial
Neotex: Mass texturing add-on for Blender 2.8 [$]
Creating Bender in Blender
Blender Spotlight : Unofficial News 4th October 2019
Tutorial: Matchmoving by hand
Seattle Blender User Group’s 10th Anniversary, October 5th
Pixologic ZBrush:
ZBrush 2019 – Character Art for Video Games Brendon Isaiah Bengtson
Follygon:
Creating Low Poly Assets in ZBrush
O.W.R.B 03/10/19 – NUKE 12.0, LuxCore 2.22 and more 3d/VR news!
Alien Homage
Let’s Sculpt an Elf
Pixologic ZBrush:
ZBrush 2019 – Kermaco: Mech Design with Ara Kermanikian
The Balloon – Grease Pencil short animation
Chipper Videos:
Blender 2.80: Video Clip Color Correction Using The Video Editor
Chris’ Tutorials:
rVisual Camera Transitions Pack Review for DaVinci Resolve 16
Unity:
Digital Twins: The power of a virtual visual copy – Unite Copenhagen
Unity:
Simulating the invisible with real-time 3D – Unite Copenhagen
Unity:
Unboxing DOTS: Designing workflows for humans – Unite Copenhagen
Unity:
Unity ECS for mobile: Metropolis Traffic Simulation – Unite Copenhagen
Unity:
Building a turn-based game prototype using ECS – Unite Copenhagen
Unity:
What’s next for automotive, transportation & manufacturing – Unite Copenhagen
Unity:
Merging real-time 3D and PLM in manufacturing – Unite Copenhagen
Unity:
Addressables for live content management – Unite Copenhagen
Unity:
Unity’s rapid-iteration workflow for mobile apps – Unite Copenhagen
Unity:
A split screen-viable UI event system | Battle Planet Judgement Day – Unite Copenhagen
Unity:
Generative art, visual music, and mixed-reality performance – Unite Copenhagen
Unity:
Tips and tricks for developing console games – Unite Copenhagen
Unity:
From inheritance to maintenance: Restructuring your projects – Unite Copenhagen
Unity:
Understanding the package management ecosystem – Unite Copenhagen
Behind the Scenes: Classic Yet Homie
Jayanam:
C# & .NET Core With VS Code
Waa Productions:
Create My Intro Using Animated Mattes | DaVinci Resolve Tutorial
Music video made using Blender Grease Pencil
Realistic Grass Assistant – Free PBR Grass Pack
Best of Blender Artists: 2019, week 40
Chipper Videos:
Olive: Video Clip Color Correction A Video Editing Tutorial.
The BNPR Show #9: Intentionality
Timelapse: Glass Yellowjacket
Pixologic ZBrush:
The Art of Main Titles with Elastic / A52 – 2019 ZBrush Summit
Sketchzombie:
Mimic Sculptris Time-lapse
Procedural Eyes in EEVEE
Unity:
Shape the world
Unity:
Shape the world
Blender 2.8 Purge Orphans Tip
Gabriel Aguiar Prod.:
Unity Shader Graph – Shield Effect Tutorial
FlippedNormals:
Eevee Vs Cycles in Blender 2.8 – Which is best?
Chipper Videos:
Olive: How To Make Reverse Motion Videos A Video Editing Tutorial
Quick Tip: How to make Tileable Textures: 3 Easy Methods
CG Boost:
Blender 2.8 Beginner Tutorial – Part 13: Lighting
Michael Pavlovich:
Michael Pavlovich Livestream 10/03/2019
Pierrick Picaut:
New course coming soon – 100% rigging – 100% Blender 2.8
Blender 2.8: Introduction to Creative Bundle add-on. Part 1 [$]
4-part EEVEE Series by Kent Trammell: How to make stylized environments with Eevee [free, promoted]
Compositing the Mist Pass
Chris’ Tutorials:
How to Add Audio Effects to an Entire Audio Track – DaVinci Resolve 16 Tutorial
Pixologic ZBrush:
ZBrush 2019 – Pavlovich Workshop with Michael Pavlovich – Episode 60
Jimmy Gunawan:
LIVENODING 1201 / Procedural Musical Drum Using SV Nodes
Random Weapon Generation for Concepting in Blender 2.8
LuxCoreRender team releases LuxCoreRender 2.2
Jayanam:
Blender 2.8 Tip : Remove Orphans e.g. Unused Materials
Unity:
Introdution to Mixed and Augmented Reality Studio (MARS) – Unite Copenhagen
Unity:
Persistent world-scale AR experiences with ARCore – Unite Copenhagen
Unity:
XR graphics: Delivering the best AR/VR experiences – Unite Copenhagen
Unity:
Product roadmap for AR Foundation – Unite Copenhagen
Unity:
Supplying scalable VR training applications | Innoactive – Unite Copenhagen
Unity:
Rapid VR development with VRTK | Oculus – Unite Copenhagen
Unity:
Virtual or real? AR Foundation best practices | Krikey – Unite Copenhagen
Pixologic ZBrush:
Freelancing Hand by Hand with ZBrush – 2019 ZBrush Summit
Unity:
Add Video Chat To Unity With Agora! (Tutorial)
Behind the Scenes: Chernobyl Liquidator Fan Film
E-Cycles patches going public progressively in 2020
Chipper Videos:
Olive: How To Make Slow/Fast Motion Videos (Speed Up/Slow Down Effect) A Video Editing Tutorial.
Devin Townsend – WHY (Grease Pencil Music Video)