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Kategoria: Uncategorized

8 Tips for Clean Topology [free, promoted]

Blender 2.81 new sculpting features

Chipper Videos: Blender 2 80 Beginners Tutorial: How To Create A Simple 3d Football.

Chipper Videos: Corfe Castle Camping and Caravanning Club Site Dorset.

Adding Tree Roots in Blender 2.80

CG Boost: Blender 2.8 Beginner Tutorial – Part 14: EEVEE Rendering

Jayanam: Blender 2.81 New Features Sculpting

Tilecam Add-on is back for Blender 2.8

Quad Remesher auto-retopology add-on released for Blender

Blender Developer Notes: 7 October 2019

Low Poly Pirate Gibbet – Timelapse

Pixologic ZBrush: ZBrush 2019 – Sculpting Stylized Characters with Shane Olson – Episode 98

Baketool 2.0 Final Version Released [$]

Pixologic ZBrush: (Part 2) ZBrush 2019 – ZFriends: Cup O’ Doodle with Pablo Muñoz Gómez – Episode 4

Pixologic ZBrush: ZFriends: Cup O’ Doodle – Pablo Muñoz Gómez – Episode 4

FlippedNormals: Is a Tablet Essential for Sculpting in 3D?

Unity: How to get started on your FPS game- Unite Copenhagen

Unity: Creating a third-person zombie shooter with DOTS – Unite Copenhagen

Unity: Introducing DSPGraph, the new audio rendering/mixing engine – Unite Copenhagen

Unity: Design and modify a realistic procedural city in real-time – Unite Copenhagen

Unity: QA your code: The new Unity Test Framework – Unite Copenhagen

Unity: Design review in VR – Unite Copenhagen

Unity: UIForia: User interface euphoria – Unite Copenhagen

Unity: Tips and tricks for JetBrains Rider – Unite Copenhagen

Unity: AssetDatabase.Refresh() refresher – Unite Copenhagen

Unity: Turning large CAD assemblies into real-time 3D visualizations – Unite Copenhagen

Unity: Driving AEC into a new age – Unite Copenhagen

Unity: GUID Based reference workflow for System Shock 3 – Unite Copenhagen

Unity: Modernizing the Unity Editor UI – Unite Copenhagen

Unity: Visual Studio tips and tricks to boost your productivity – Unite Copenhagen

FlippedNormals: Is a Tablet Essential for Sculpting in 3D?

Behind the Scenes: NASA | ROVO

Blender Today Live #78: MORE SCULPT GOODIES!

Blender Rookie: Rigid Body Pendulums Blender

Bee Girl Breakdown

NVIDIA joins Blender Development Fund

Aram K: Broadcast Safe in Davinci Resolve

Procedural Texture Pack – Tiles [$]

My favourite Blender Art on Sketchfab: 2019, week 41

Grease Pencil Face Rig Test

Balloons Soft Body Simulation

Chris’ Tutorials: Smooth Timeline Effects Playback with Render Cache – DaVinci Resolve 16 Tutorial

Blender: MORE SCULPT GOODIES! ? Blender Today Live #78

Brackeys: EVERYTHING COMING TO UNITY IN 2020!

The VSF Database, a collection of OSL shaders

Batman Non Photo Realistic Blender 2.8 Modelling Tutorial Time lapse | EEVEE

What is a non-manifold mesh and how to fix it

Chris’ Tutorials: Edit Multiple Projects at the Same Time – (Dynamic Project Switching) – Resolve 16 Tutorial

Neotex: Mass texturing add-on for Blender 2.8 [$]

Creating Bender in Blender

Blender Spotlight : Unofficial News 4th October 2019

Tutorial: Matchmoving by hand

Seattle Blender User Group’s 10th Anniversary, October 5th

Pixologic ZBrush: ZBrush 2019 – Character Art for Video Games Brendon Isaiah Bengtson

Follygon: Creating Low Poly Assets in ZBrush

O.W.R.B 03/10/19 – NUKE 12.0, LuxCore 2.22 and more 3d/VR news!

Alien Homage

Let’s Sculpt an Elf

Pixologic ZBrush: ZBrush 2019 – Kermaco: Mech Design with Ara Kermanikian

The Balloon – Grease Pencil short animation

Chipper Videos: Blender 2.80: Video Clip Color Correction Using The Video Editor

Chris’ Tutorials: rVisual Camera Transitions Pack Review for DaVinci Resolve 16

Unity: Digital Twins: The power of a virtual visual copy – Unite Copenhagen

Unity: Simulating the invisible with real-time 3D – Unite Copenhagen

Unity: Unboxing DOTS: Designing workflows for humans – Unite Copenhagen

Unity: Unity ECS for mobile: Metropolis Traffic Simulation – Unite Copenhagen

Unity: Building a turn-based game prototype using ECS – Unite Copenhagen

Unity: What’s next for automotive, transportation & manufacturing – Unite Copenhagen

Unity: Merging real-time 3D and PLM in manufacturing – Unite Copenhagen

Unity: Addressables for live content management – Unite Copenhagen

Unity: Unity’s rapid-iteration workflow for mobile apps – Unite Copenhagen

Unity: A split screen-viable UI event system | Battle Planet Judgement Day – Unite Copenhagen

Unity: Generative art, visual music, and mixed-reality performance – Unite Copenhagen

Unity: Tips and tricks for developing console games – Unite Copenhagen

Unity: From inheritance to maintenance: Restructuring your projects – Unite Copenhagen

Unity: Understanding the package management ecosystem – Unite Copenhagen

Behind the Scenes: Classic Yet Homie

Jayanam: C# & .NET Core With VS Code

Waa Productions: Create My Intro Using Animated Mattes | DaVinci Resolve Tutorial

Music video made using Blender Grease Pencil

Realistic Grass Assistant – Free PBR Grass Pack

Best of Blender Artists: 2019, week 40

Chipper Videos: Olive: Video Clip Color Correction A Video Editing Tutorial.

The BNPR Show #9: Intentionality

Timelapse: Glass Yellowjacket

Pixologic ZBrush: The Art of Main Titles with Elastic / A52 – 2019 ZBrush Summit

Sketchzombie: Mimic Sculptris Time-lapse

Procedural Eyes in EEVEE

Unity: Shape the world

Unity: Shape the world

Blender 2.8 Purge Orphans Tip

Gabriel Aguiar Prod.: Unity Shader Graph – Shield Effect Tutorial

FlippedNormals: Eevee Vs Cycles in Blender 2.8 – Which is best?

Chipper Videos: Olive: How To Make Reverse Motion Videos A Video Editing Tutorial

Quick Tip: How to make Tileable Textures: 3 Easy Methods

CG Boost: Blender 2.8 Beginner Tutorial – Part 13: Lighting

Michael Pavlovich: Michael Pavlovich Livestream 10/03/2019

Pierrick Picaut: New course coming soon – 100% rigging – 100% Blender 2.8

Blender 2.8: Introduction to Creative Bundle add-on. Part 1 [$]

4-part EEVEE Series by Kent Trammell: How to make stylized environments with Eevee [free, promoted]

Compositing the Mist Pass

Chris’ Tutorials: How to Add Audio Effects to an Entire Audio Track – DaVinci Resolve 16 Tutorial

Pixologic ZBrush: ZBrush 2019 – Pavlovich Workshop with Michael Pavlovich – Episode 60

Jimmy Gunawan: LIVENODING 1201 / Procedural Musical Drum Using SV Nodes

Random Weapon Generation for Concepting in Blender 2.8

LuxCoreRender team releases LuxCoreRender 2.2

Jayanam: Blender 2.8 Tip : Remove Orphans e.g. Unused Materials

Unity: Introdution to Mixed and Augmented Reality Studio (MARS) – Unite Copenhagen

Unity: Persistent world-scale AR experiences with ARCore – Unite Copenhagen

Unity: XR graphics: Delivering the best AR/VR experiences – Unite Copenhagen

Unity: Product roadmap for AR Foundation – Unite Copenhagen

Unity: Supplying scalable VR training applications | Innoactive – Unite Copenhagen

Unity: Rapid VR development with VRTK | Oculus – Unite Copenhagen

Unity: Virtual or real? AR Foundation best practices | Krikey – Unite Copenhagen

Pixologic ZBrush: Freelancing Hand by Hand with ZBrush – 2019 ZBrush Summit

Unity: Add Video Chat To Unity With Agora! (Tutorial)

Behind the Scenes: Chernobyl Liquidator Fan Film

E-Cycles patches going public progressively in 2020

Chipper Videos: Olive: How To Make Slow/Fast Motion Videos (Speed Up/Slow Down Effect) A Video Editing Tutorial.

Devin Townsend – WHY (Grease Pencil Music Video)

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