In this video, we check out the brand new crowd simulation functions contained inside of the newest version of Iclone, Iclone 8.4!

I’ll be adding more detailed tutorials on my Character Channel here – @TheCharacterEssentials – Make sure to subscribe for more tutorials!

CHECK OUT ICLONE 4
http://www.theCGEssentials.com/Iclone

*Note that this is an affiliate link, meaning if you purchase through this link I’ll receive a commission. I was not paid to create this video

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http://www.patreon.com/thecgessentials

Add-On Links (Affiliate Links)
Scatter – http://www.thecgessentials.com/scatter
Flip Fluids – http://www.thecgessentials.com/flipfluids
Car and Transportation Rigged Vehicle Library – https://thecgessentials.com/Transportation
City Pack Cars Rigged Car Library – https://thecgessentials.com/CityPackCars
Curve Array Pro – https://thecgessentials.com/CurveArrayPro
Botaniqu Tree and Grass Library – https://thecgessentials.com/Botaniq
Open Street Map – https://thecgessentials.com/OSM
Curve Basher – https://thecgessentials.com/CurveBasher
Node Preview – https://thecgessentials.com/NodePreview
Tree Vegetation Library Add On – https://thecgessentials.com/vegetation
Decal Machine – https://thecgessentials.com/DecalMachine
Human Generator – https://thecgessentials.com/HumanGenerator
Fluent Stressless Modeling Tool – https://thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool – https://thecgessentials.com/FluentMaterializer
Materialiq – Materials Library – https://thecgessentials.com/Materialiq
Traffiq Vehicle Library – https://thecgessentials.com/Traffiq

Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 – Introduction
0:13 – More tutorials on my character channel
0:44 – Where to find Iclone
1:20 – Creating a navmesh
2:40 – Animating Characters Along paths
3:03 – Crowd scattering tools
3:25 – Using ActorGroups to quickly generate groups of characters
5:12 – Avoidance and Flocking
5:34 – Exporting to other programs

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