Thanks for watching! In this Godot Game Engine tutorial I cover how to make your player character blink white & red when hurt (after touching an enemy), how to prevent getting hurt while already hurt & blinking, & preventing coin-collecting & shooting fireballs while hurt. Here are the video chapter timecode links:

– 0:00 – Video Intro
– 0:13 – This mini-series
– 0:50 – In this tutorial (overview) + examples
– 2:28 – How getting hurt currently works
– 3:32 – Moving a little code…
– 4:02 – Editing Steve’s Timer for Blinking
– 5:33 – Adding a ‘Hurt’ Counter Variable
– 7:34 – Making Steve Bright While
– 8:52 – Counting the Blinks (20 down to 0)
– 9:22 – Going Back to Normal
– 10:09 – Blinking White/Red
– 14:21 – Preventing Enemy & Coin Collisions
– 20:10 – Preventing Shooting While Hurt
– 22:10 – Wrapping Up, Call-to-Action, Social Media, Video Outro

*note: In this video I use Godot 3.5 Release Candidate 5.

#godotengine #gamedev

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