Breaking down my procedural ghost shader in Blender.
Check out my resources: https://curtisholt.online/store
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CHAPTERS
00:00 – Introduction
00:52 – Quick Explanation
03:59 – Surface Nodes Breakdown
04:26 – Getting Vector Data
05:44 – Getting a Gradient
06:50 – Detailing the Gradient
08:08 – Subtracting Generated Textures
10:16 – Alpha / Transparency
11:24 – Color
12:07 – Coverage
12:35 – Volume Effect
12:52 – Transparency Gradient
14:37 – Noise Textures for the Volume
16:36 – Volume Color
16:53 – Putting it Together
17:08 – Denoising
17:45 – Creative Control
18:39 – Render / Compositor Tip
19:59 – Playing Around
20:51 – How Light Affects Volumes
21:45 – The Original Files
23:46 – Closing Thoughts

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