Mohamed BENIANE – Benianus 3D writes: In these parts we will focus on the shading and the texturing work, using Quixel Megascan Textures, Also showing you how to use a single texture map to get other maps, for better performance and a lighter blender file.

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from BlenderNation https://www.blendernation.com/2021/11/07/blender-archviz-tutorial-part-11-15/
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