Part 6 of a series. Walks through making a fully modeled, rigged and textured character in Blender
00:00:44 Make a new collection
00:02:14 Make 3 textures to bake on to
00:03:45 Baking Eyebrows
00:04:44 Bake-Albedo settings
00:06:43 Bake-normal settings
00:07:40 Bake-Alpha- tweak original material
00:09:24 Attach baked textures to a new material
00:12:23 Baking Eyelashes
00:12:45 Make blank textures and set up material
00:14:25 Isolate geometry to bake
00:14:44 Bake-Albedo settings
00:17:02 Bake-Normal settings
00:17:32 Bake-Alpha settings
00:17:46 Fix procedural material to bake a good alpha
00:19:39 Attach baked materials
00:20:20 Make sure it looks ok..
00:20:31 No good! Bake the alpha again.
00:22:37 Put Eyelashes back in original layer
00:22:52 Baking the Hair
00:23:06 Prepare Hair Geometry
00:25:52 Set up Textures to Bake
00:27:41 Bake Albedo
00:28:42 Bake Normal
00:29:18 Bake Alpha
00:31:04 Check your work
EDIT MESH TOOLS
MESH: EXTRA OBJECTS
Let me know you want to see more by like/comment/subscribe or support me on patreon!
-Rigged model for sale (from intro) First 100 purchases 25% off with this code: 746444A1B2CC
Discord server – to share your work or ask questions!