Part 5 of a series. Walks through making a fully modeled, rigged and textured character in Blender

-FREE procedural hair node reference on Patreon:
https://www.patreon.com/TomCATcharacterarttutorials

00:00:00 Intro
00:00:18 Re-sculpt jaw
00:05:31 Start Eyelashes
00:07:04 Shape with 3D cursor
00:13:20 Copy hair material with “Ctrl+L”
00:13:47 UV eyelashes
00:17:26 Edit hair shader for eyelashes
00:18:04 Edit noise
00:19:49 !Only using PART of the ramp
00:20:40 Transparencies – make it look strand like.
00:26:12 Tweak the UV to shape the eyelash texture.
00:28:34 Duplicate and shape the eyelashes.
00:45:39 Eyebrows
00:47:00 Copy eyelash material
00:47:30 Unwrap eyebrow
00:48:22 Edit eyebrow texture
00:51:23 Layout eyebrow geometry
01:06:52 Artistically sculpt eyebrows
01:13:28 Close

Useful Techniques:
00:15:11 align UV vertexes “align Y” “align X”
00:15:41 “follow active quads”
00:28:58 Duplicate and flip normals – technique for flat and transparent textures if your model will got to external programs like Unity.

Plugins Used:
MESH: F2
NODE WRANGLER
EDIT MESH TOOLS
MESH: EXTRA OBJECTS
MESH: LOOPTOOLS

Let me know you want to see more by like/comment/subscribe or support me on patreon!
https://www.patreon.com/TomCATcharacterarttutorials

-Rigged model for sale (from intro) First 100 purchases 25% off with this code: 746444A1B2CC
https://www.cgtrader.com/3d-models/character/woman/anya-stylized-digital-actor

Discord server – to share your work or ask questions!
https://discord.gg/NA5bvYddMa

Instagram
https://www.instagram.com/tomcat_character_art/

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