Roll-a-Ball: 2.5 Write the OnMove function declaration
In this tutorial, you’ll:

– Understand components and how to add them to your objects
– Understand what the rigidbody and Collider components are and how they function on an object
– Be able to use package manager and know how to add packages
– Understand what is the Input System is and how to use PlayerInput on a basic GameObject
– Creating a C# script and editing it in Visual Studio
– Understand the theory behind variables and methods + Update()
– Be able to use Vector3’s and adding forces via script
– Be able to take this knowledge and apply this to the players movement

For the full Roll-a-Ball course, go to:

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