Jan van den Hemel writes: Now that we’ve set up the main UV map by unwrapping the head, we actually need to prepare some more UV maps, this time by projecting from the angles that we have photographs from. That way, we can projection paint from those temporary UV maps to the final UV map […]

The post Blender Secrets – Texturing a head (part 2) appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/07/24/blender-secrets-texturing-a-head-part-2/
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