Blender Low Poly Texturing Tutorial
In this Blender tutorial I show my texturing technique for low poly models with Blender 2.90 or 2.8x. I unwrap the mesh by using Reset, then I scale down the UV islands to a size that matches the color squares of an image I use as input for the base color of a principled shader. The roughness I set to 1.0.

With this kind of UV mapping the texture is reusable for other mesh and when exporting to a game engine you get the best performance possible because you just have one draw call for all models.

See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Merch Store: https://teespring.com/de/stores/jayanam-gamedev

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>