Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020
In this video, you’ll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI.

Speaker:
Ciro Continisio

Ask your questions here: https://on.unity.com/2UmP9TE

Did you find this video useful? Room for improvement? Let us know: https://on.unity.com/2Ydm26z

Check out the Unite Now page to be among the first to watch upcoming sessions: https://on.unity.com/30hMK0x

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>