Triplanar Mapping in Unity URP (Shader Graph Tutorial)
In this video, we’ll take a look at how triplanar mapping works, and how this technique can be used to texture objects in the Universal Render Pipeline.

Get the Boat Attack Demo here!
https://on.unity.com/3fIw3QV

Learn more about Universal Render Pipeline here!
https://on.unity.com/38WY7NH

Get more information on Shader Graph here!
https://on.unity.com/3fwXyg7

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>