Dikko writes: In this video we take a few steps to improve the elbows, knees, shoulders and butt to improve their deformation during animation! You’d be surprised how much better a mesh will deform with a few cleverly placed edge loops!
The post Modeling for Animation 03 – Adding Volume to the Body! appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/06/21/modeling-for-animation-03-adding-volume-to-the-body/