Pierre Schiller writes: The parallax shader is useful in different cases in Blender. We will replicate the lenticular effect for holographic display and colors. Basically, it works this way: the shader duplicates the ray hit for the object’s normals and depth. We will work with DMG (Dark Magician Girl from the Yugioh series) and Magic […]

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from BlenderNation https://www.blendernation.com/2020/06/15/parallax-shading-for-holographic-cards-in-blender/


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