Jan van den Hemel writes: Just like with a real car, we will make the 3d car out of separate parts to make our life easier. Then to create holes we use a Shrinkwrap modifier to avoid pinching issues.

The post Daily Blender Tip – Car Modeling Basics part 3 appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/06/15/daily-blender-tip-car-modeling-basics-part-3/


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