Blender 2.8 Tutorial – Physically Based Rendering (PBR) and the Principled Node
This tutorial is from our upcoming course, The Blender 2.8 Encyclopedia, which will be published on Udemy soon. This course will be a comprehensive reference guide for the software and will include step by step projects for all skill levels.

Check out the course’s latest table of contents here for more info on what will be covered – https://cgmasters.net/encyclopedia_toc_final.html

Stay tuned for more announcements on the course and its release date!

In this free lecture from the course we’ll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more.

In order to understand this node better we’ll also go over PBR, or Physically Based Rendering, where I’ll introduce you to the scientific basis for building physically accurate materials. PBR simply refers to simulating how light and materials behave in reality, and the principled node automatically does some scientific calculations to achieve this realism, So it’s extremely useful when looking to create believable materials.

The final blend files and infographics will be available in the course’s resource files.

Textures used in the thumbnail are from Texture Haven (https://texturehaven.com) and are released under Creative Commons 0.

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