Node Spaghetti writes: Hello! Welcome to Riggy Bits! This is a series of Computer Graphics Rigging tutorials that focuses on reusable components that can be applied to many characters and props. Like all of my videos, I want to save you time by presenting the information in a clear and concise way. The aim of […]

The post Riggy Bits #1: Simulating Volume in Bending Joints appeared first on BlenderNation.

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