BSLIVE Workflow Converting 3D Asset for AR GLB or USDZ
In this episode, I am doing a basic conversion of 3D asset using Blender 2.82 alpha, it’s a SNOWMAN 3D model by Jaenne S. She made this asset using Blender 2.79 and it’s just material PBR conversion.

My suggestions:
– Make sure UV is laid out properly for each 3D Mesh
– For PBR, baking texture shader like occlusion, etc will improve the look of the model
– 3D assets with animation usually need to be baked. If not, the GLB and animation will not work properly.

In the video, I also use Reality Converter app to convert GLB into USDZ.

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