Blender 2.82 Hardsurface Sculpting with Booleans
In this Blender 2.82 video tutorial I show how to create a simple base mesh and turn it into a high poly hardsurface mesh.

I also use boolean difference operations directly in sculpt mode, which is possible now with my free Fast Carve addon:
https://github.com/jayanam/fast-carve/tree/fast-carve-2-8

See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
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Patreon: https://www.patreon.com/jayanam

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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