DECODED writes: In this video, I’ll show you how to add a quick node set-up which randomly changes the location data of your texture maps. Then, I’ll show you how to add totally random colours changes. The result is a procedurally-generated material that looks slighty different on every object.

The post Add Random Variation to Duplicated Objects appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/12/19/add-random-variation-to-duplicated-objects/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>