BSLIVE Creating AR Uluru Rocks in Blender using Height Map Data
In this episode, I am taking you through the process of generating 3D mesh based on real world terrain of ULURU ROCKS in Australia. It’s very simply process with just displacing a subdivided flat plane.

The final result is GLB or GLTF or USDZ format that can be shared as AR object.

There are plenty of “WONDERS” of the world out there that is both natural or human made. If you can visit all of them, you are pretty lucky! For the rest of the world, maybe seeing it as Augmented Reality is the only way.

ARTICLE:

How To 3D Print A Mountain – A guide to finding, modeling, and printing any terrain you desire

SUSHI BLOG:
https://blendersushi.blogspot.com/2019/11/ar-making-augmented-reality-uluru-rocks.html

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>