BSLIVE The Origin of Wandering Sea-Zanne
In this video, I am sharing how I made this 3D infinite terrain creation in Blender using SV nodes, some basic displace modifiers and dynamic paint.

With some basic noise on path, we can have this endless animation of wandering creature.

On top of that, I am also brainstorming of some kind of idea about a show on wandering monk character that talks about things while swimming. It has some inspiration from SEAMAN.

Happy Blending!

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