Art asset creation and implementation tips for max performance on XR and mobile – Unite Copenhagen
Mobile and XR development require optimized art assets to hit frame rate, compile to smaller build sizes, play well with version control, and simplify the iterative process. In this session, Elliott discusses various best practices when creating art assets for import into Unity. You will also learn about key import settings and other performance boosting tips within the Unity Editor.

Speaker:
Elliott Mitchell – Vermont Digital Arts

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