Blender Retopology and Baking with Substance Painter
In this video I show some retopology principles and techniques with Blender 2.8 because I had many request to explain how to bring the details that are sculpting into a highpoly to a low poly retopo mesh.

This will be covered in the second part of the video in which I bake the highpoly details to the retopo mesh using Substance Painter. I also apply a smart material to it after that and you can see how nice this details come out on the low poly mesh.

This also clarifies the Blender to Substance Painter workflow that I use for moedling the mesh, unwrapping it and then importing both into Substance Painter.

For getting started with retopology with Blender I use my Fast Sculpt addon for Blender 2.8, it is free and you can download it here from ym github:
https://github.com/jayanam/fast-sculpt

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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