Developing and optimizing a procedural game | The Elder Scrolls Blades – Unite Copenhagen
The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of achieving that level of quality in procedurally generated 3D environments.

Speakers:
Simon-Pierre Thibault – Bethesda Game Studios
Sergei Savchenko – Bethesda Game Studios

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