With the recent rapid growth of the Blender Development Fund (see the Epic MegaGrant and Ubisoft stories we shared earlier), the fund is now receiving over €71k a month. This allowed the Blender Foundation to hire Pablo Dobarro, and speed up the development of his promising new sculpting functionality! Pablo Dobarro @pablodp606 accepted a Development […]

The post Pablo Dobarro accepts Development Fund grant appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/07/25/pablo-dobarro-accepts-development-fund-grant/


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