Pavla writes: This model makes a great subject to explore Blender 2.8’s texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don’t miss it. It’s a 2 hour super comprehensive workflow created during a livestream – the recording is now available to watch for everybody!

The post Kent Trammell's Workflow for Texturing a Simple Airplane appeared first on BlenderNation.

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