#hardops / #b3d – UV and Texturing A Cylinoid In #substancepainter
Continuing to show some of the basics of Hard Ops, I wanted to show the auto-unwrap that can be handy for quick UVing in a pinch. Admittedly better uvs can be acheived with care but sometimes speed is more essential.
![](https://blender.fi/wp-content/uploads/2019/04/maxresdefault-7-1280x720.jpg)