Texture Maps Explained – Essential for All Texture Artists
In this texturing video tutorial, we go through what the various texture maps are, such as diffuse/albedo, ambient occlusion, curvature, displacement, bump, and many more.

– Shader Maps –
Albedo/Color – 01:15
Roughness/Glossiness – 06:11
Displacement – 09:37
Bump – 11:37
Normal – 13:14
Opacity – 17:09
Metallic – 17:42
Vector Displacement – 21:02

– Mesh Maps/Masks –
Cavity – 24:11
Ambient Occlusion – 26:01
Curvature – 30:23
Thickness – 31:30
Position – 32:10
ID – 34:30

Model by Simon Peloquin
https://www.artstation.com/speloquin

Maps for texturing humans
https://texturing.xyz

More info about cavity maps
http://www.paulhpaulino.com/improve-your-organic-textures-with-a-cavity-map

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