[106] Creating a Player Controller & Animation Controller in Unity
There’s always something really satisfying about adding that ‘playerController.cs’ in a game project. The possibilities are endless from here!

Imported Assets (prototype animations): https://ufile.io/bnd7l
Prototype animations character: https://ufile.io/ovvpx
All Assets: https://ufile.io/hwkd2

CORRECTIONS: 4:26 – Time.fixedDeltaTime is actually 0.02 (not 0.05). At least I was correct about it being 1/50 🙂

Unity: http://www.unity3d.com

Blender: http://www.blender.org

Comprehensive Training Courses by Lee:

Character Creation – Modeling
https://cgmasters.net/training-courses/character-creation-tutorial-modeling/

Character Creation – Rigging
https://cgmasters.net/training-courses/character-creation-rigging/

Character Creation – Texturing
https://cgmasters.net/training-courses/character-creation-volume-3-texturing/

The Animation Primer
https://cgmasters.net/training-courses/the-animation-primer/

Blend files used for elements:
https://www.blendswap.com/blends/view/72764

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