Bender 2.8 & Godot 3 : Export/Import 3D Colliders
In this Blender 2.8 and Godot video I show how to export a 3d model from Blender to Godot as Collada (dae). I got a request on how to export the colliders and how to import them again in Godot.

This is shown in this video: You have to follow a naming convention and add -colonly to the name of the model you export. Then in Godot a collision shpe for this object is generated.

For demonstration I use the Godot project Truck Town that you can download here for free:

See my social profiles here

Production Music courtesy of Epidemic Sound:

View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>