Pavlovich Workshop – Michael Pavlovich – Episode 52
Highlights include:
– Controlling your brush curves
– ZRemesher with Polygroup control and projecting detail back
– UV Master
– ZRemesher functionality
– ZProject Brush and smart re-symmetry
– Tiling NanoMesh functionality
– Mesh fusion
– Remesh by Union
– FiberMesh for stylized hair, vegetation
– Ornamentation using Array and NanoMesh,
– Discussion on different bake map types and how they’re utilized in game engines!

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